Just Survive Brings Construction Improvements…

Just Survive Brings Construction Improvements To The Test Server

Hello Survivors!

Just Survive Test is now available to patch and play.  A wipe was performed.

This update is heavily focused around improving the core construction and raid mechanics.  To that end, we’ve introduced the third construction tier, Stone, as well as introducing an upgrade system.  With the Stronghold Hammer equipped, you’ll be able to interact with any base component to upgrade to a higher tier (if you have the proper materials) or skin a component to a premium skin (if you own the appropriate skin), without causing damage to your base.

Alongside these features come significant balance changes, focused around tuning construction and raid balance towards the pre-BWC balance.  Significantly more explosives are required to destroy a base, and construction costs have been reduced.  Yeast is now craftable, allowing players to grow crops to craft Ethanol over time to fuel their raiding.

A survey will be released Friday via the launchpad after players have had a few days to experience this update to gather feedback on the overall balance of crafting, raiding, and combat.  We will be using the results of this survey to further tune balance on Test before releasing this update to Live.

This update includes the following changes:

  • Reduced the cost of Wood and Metal Construction components
  • Increased hitpoints of Metal Construction components
  • Reduced the cost of Metal Shacks
  • Increased hit points of Metal Shacks
  • Added Stone Construction components
  • The Demolition Hammer has been renamed to “Stronghold Hammer”
  • You can interact with base components to upgrade or paint them when you have the Stronghold Hammer equipped
  • Base Foundation placement detection improved and Base Foundation objects go deeper into the ground – Foundations are now much easier to place and can be placed in many more locations
  • Removed ramps from 3 sides of Base Foundations and made Foundations rotatable during snapping
  • Improved recursive destruction (added re-parenting on loss of parent).  This means that you must blow up all supports for a base component before it will be destroyed, rather than just the original component supporting it


  • Storage Containers now drop their loot in a loot bag on death, rather than dropping the items individually (addresses performance issues during raiding)
  • Storage Containers cannot be opened by players who do not have permissions to open them
  • Storage Containers have increased hitpoints


  • Removed Pipebomb
  • Renamed I.E.D. to Ethanol Bomb
  • Adjusted tier rankings of Dynamite, Ethanol Bomb, Dynamite Bundle to match explosive value
  • Increased bulk of dynamite
  • Yeast (an explosive component) is now craftable


  • Players who die in cars now have their loot dropped into the car’s inventory
  • Cars that are destroyed now drop their loot in a bag


  • Improved armor functionality versus melee weaponry
  • Improved Helmet functionality against low tier .308 Rifles
  • Increased the number of ammunition spawns
  • Reduced Banshee scream radius
  • Reduced Banshee damage to vehicles
  • Reduced Gasser damage
  • Gassers and Exploders now work properly on PVE servers
  • Reduced burning time for players


  • Fixed an issue where players would be in passive stance when exiting a vehicle
  • Fixed an issue that made it diffcult to harvest some crops


  • Fixed several crash scenarios
  • Fixed a memory leak


  • Fixed a vehicle exploit
  • Fixed an item exploit
  • Fixed a construction placement bug that allowed certain items to be placed in the same location (to no gameplay benefit – not an exploit)
  • Improved “no clip” cheat protection
  • Fixed an issue that allowed players to enter the Quarantine Zone on both maps and sometimes caused players to spawn there
  • Updated anti-cheat countermeasures


This update includes the following known issues:

  • Upgrade system can display incorrectly for upgrading metal to white metal / green metal
  • Upgrade system does not currently work with construction permissions (it will when this goes Live) – right now only the owner of the base can upgrade
  • Stone Construction components are missing vfx/sfx, most notably open/close sounds and destruction vfx – these are still in development


When reporting an issue, please provide the following (you can copy/paste this as a handy template)

  • Summary: (brief sentence)
  • Reproduction Steps: (what did you do to arrive at the bug?)
  • Expected Outcome: (what do you believe should happen when you do the above?)
  • Actual Outcome: (what actually happened?)

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