Citadel: Patch Notes New Enemy: Giant Golem

The Great Golem Has Arrived!

This hulking goliath of animated stone and wood poses a major threat to any careless Wizards and Warriors who might disturb its indefinite slumber. A resting Giant Golem is capable of lying dormant for hundreds of years if left unbothered and can be near indistinguishable from the natural resources that litter Ignus’ terrain. Adventurers who find themselves invading a Great Golem’s personal space must make a quick choice between two options: Run like hell, or prepare for battle!

Great Golems are high level enemies who pack a serious punch at both a distance and up close. Players who wish to challenge these behemoths are advised to stock their inventories with healing items and bring their friends along for the battle. The battle will be intense, but the rewards are worth it: Great Golems drop a significant amount of valuable building resources including Stone, Precious Stone, Gold Ore and Light Essence.

The Return of Last Week’s Fixes

In addition to the fixes added this week, we’re also reinstating the bulk of last week’s rolled back changes. Despite thorough testing, we found that one of the server optimizations we made in last week’s patch caused loading times to increase to unreasonable levels. That patch’s changes and fixes are now included in this week’s offering, though we’ve removed the server changes until we’re able to roll them out in a stable form. Click here for the original post (changes have also been included in today’s patch notes again for clarity).

Under Map/Glitched Base Removal Delay

Due to a last minute snag, we will be postponing the automatic removal of bases built in caves and under the surface of the map until next week’s patch. Those of you who still have yet to move your base to a safe area should take this opportunity to do so before the implementation of this system next week. For more information about this change, see the relevant post here.

Patch Notes

Here’s the full list of changes from today’s patch! As mentioned above, the reinstated fixes from last week’s patch are also included in this list (as indicated):

  • New enemy added: Giant Golem
  • Fixed HUD display issues on 4K displays
  • Can now rebind the Spellbook hotkey in the Keybinds menu
  • Fixed an issue causing equipped armors and weapons to not be visible to other players
    (returning from last week’s rolled back patch)
  • Fixed a bug causing Tame information to get stuck on the HUD
    (returning from last week’s rolled back patch)
  • Fixed a bug causing some Thrones to never decay
    (returning from last week’s rolled back patch)
  • Fixed a bug causing Terrene Smash and other spells to shoot at a right angle rather than forward
    (returning from last week’s rolled back patch)
  • Fixed the Safe Zone tame parking exploit
    (returning from last week’s rolled back patch)
  • Fixed a bug causing upgraded defense and offense towers to not display their updated model
    (returning from last week’s rolled back patch)
  • Fixed a bug with certain magic structure UIs to not follow the player
    (returning from last week’s rolled back patch)
  • Fixed a bug causing flight trinket VFX to not deactivate when not used
    (returning from last week’s rolled back patch)
  • Creatures can no longer be tamed while in Safe Zones
    (returning from last week’s rolled back patch)
  • Fixed an issue causing gloves to disappear when flying
    (returning from last week’s rolled back patch)

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