Just Survive Test Center Patch…

Just Survive Test Center Patch Gives Zombies A Gps

Greetings Survivors!

While we are keeping the survey (available here) open for additional responses, we’ve already gotten a tremendous response and are starting to analyze and react to the data.

Our first priorities at the moment are addressing issues related to body simulation, ammunition availability, and construction costs.  This update includes stamina system changes from this feedback.  We will have additional survey-driven changes in thursday’s update, and additional changes in the following week.

One of the most polarizing features of Just Survive is the tiered weapons and armor system, with a fairly even split of players loving it or disliking it.  We’ve solicited feedback on how players would like to see this system improved here.

This update includes the following changes:

  • Fixed an issue causing parent / children relationship issues between upgraded components and their children in certain conditions
  • Opening the base permissions menu now requires the owner to be holding the Stronghold hammer
  • Closed gaps on Stone, Metal, Wood doors and gates
  • Removed nail cost from metal shacks
  • Fixed an issue causing poor driving down foundation ramps
  • Barbecues no longer drop a non-functional item named “Dropped Items”
  • Assault Ramps can now be crafted – these ramps allow an enemy player to attach a fragile, temporary ramp to your foundation’s edge
  • Fixed an issue with BWC loot bags not dropping from vehicles correctly
  • Fixed an issue with BWC loot bags containing starter loot
  • Reverted Headshot changes (.308 headshots always kill through all helmets)
  • Melee attacks should no longer penetrate walls at close range
  • Reduced spawns for exploder, gasser, banshee
  • Increased stamina regeneration signficantly
  • All Superade items now regenerate stamina in addition to their other attribute bonuses
  • Craftable juices now restore stamina
  • Improved zombie pathing through foundations
  • Fixed several crash scenarios
  • Fixed an exploit involving eating food

This update also includes the following changes from 2/1:

  • Fixed an issue that could cause players to die in secured areas when dealing damage to their own containers
  • Fixed an issue that caused crafting to fail the first time when a workbench was required.

And the following changes from 1/30:

  • Reduced the cost of Wood and Metal Construction components
  • Increased hitpoints of Metal Construction components
  • Reduced the cost of Metal Shacks
  • Increased hit points of Metal Shacks
  • Added Stone Construction components
  • The Demolition Hammer has been renamed to “Stronghold Hammer”
  • You can interact with base components to upgrade or paint them when you have the Stronghold Hammer equipped
  • Base Foundation placement detection improved and Base Foundation objects go deeper into the ground – Foundations are now much easier to place and can be placed in many more locations
  • Removed ramps from 3 sides of Base Foundations and made Foundations rotatable during snapping
  • Improved recursive destruction (added re-parenting on loss of parent).  This means that you must blow up all supports for a base component before it will be destroyed, rather than just the original component supporting it
  • Storage Containers now drop their loot in a loot bag on death, rather than dropping the items individually (addresses performance issues during raiding)
  • Storage Containers cannot be opened by players who do not have permissions to open them
  • Storage Containers have increased hitpoints
  • Removed Pipebomb
  • Renamed I.E.D. to Ethanol Bomb
  • Adjusted tier rankings of Dynamite, Ethanol Bomb, Dynamite Bundle to match explosive value
  • Increased bulk of dynamite
  • Yeast (an explosive component) is now craftable
  • Players who die in cars now have their loot dropped into the car’s inventory
  • Cars that are destroyed now drop their loot in a bag
  • Starter torches cannot be placed
  • Improved armor functionality versus melee weaponry
  • Improved Helmet functionality against low tier .308 Rifles
  • Increased the number of ammunition spawns
  • Reduced Banshee scream radius
  • Reduced Banshee damage to vehicles
  • Reduced Gasser damage
  • Gassers and Exploders now work properly on PVE servers
  • Reduced burning time for players
  • Fixed an issue where players would be in passive stance when exiting a vehicle
  • Fixed an issue that made it diffcult to harvest some crops
  • Fixed several crash scenarios
  • Fixed a memory leak
  • Fixed a vehicle exploit
  • Fixed an item exploit
  • Fixed a construction placement bug that allowed certain items to be placed in the same location (to no gameplay benefit – not an exploit)
  • Improved “no clip” cheat protection
  • Removed player-to-player collisions (eliminates “boosting” as well as some other issues and griefing vectors)
  • Fixed an issue that allowed players to enter the Quarantine Zone on both maps and sometimes caused players to spawn there
  • Updated anti-cheat countermeasures

This update includes the following known issues (updated 2/6)

  • Upgrade system can display incorrectly for upgrading metal to white metal / green metal
  • Upgrade system does not currently work with construction permissions (it will when this goes Live) – right now only the owner of the base can upgrade
  • Stone Construction components are missing vfx/sfx, most notably open/close sounds and destruction vfx – these are still in development
  • Upgrading doors causes them to lose their codes
  • Doors/Windows/Gates whose door frames have been upgraded before the 2/6 update may not open correctly – remove and rebuild the door to fix this issue
  • Some components upgraded before 2/6 may have components attached to them that exhibit incorrect behavior, IE not allowing a player to build on them, or floating after their parent is destroyed

When reporting an issue, please provide the following (you can copy/paste this as a handy template)

  • Summary: (brief sentence)
  • Reproduction Steps: (what did you do to arrive at the bug?)
  • Expected Outcome: (what do you believe should happen when you do the above?)
  • Actual Outcome: (what actually happened?)

Please use this thread to report bugs and issues found on JS Test!

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