Gloria Victis Patches In New Passive Skills…

Gloria Victis Patches In New Passive Skills For Players To Use

Passive abilities update – skill tree, trigger abilities mechanics and top-tier passives! (Update v.0.8.1.6 – Steam Patch 116)

Hello warriors!

Always wanted to customize your character even more to get your perfect build? Now you can with the just-added passive abilities update! Explore the recently added skill tree and check out almost 20 new abilities, including the top-tier ones! There’s also a ton of gameplay improvements, balance tweaks and bugfixes.

Also, feel invited to the PVP event which will take place on Sunday! Join us in the arena on the [Europe_West] Wolfield server at 8:30 PM GMT and fight for fame in 5v5 battles. The winners will be immortalized on the in-game monuments and every participant will be rewarded – to arms!

Enjoy and see you in battle!

Changelog v.0.8.1.6

Passive abilities update:

We have updated the passive abilities – it was required in order to move closer towards finishing the database migration to the new system. We also took this opportunity to improve the abilities system itself. We’ve removed one of the formerly present abilities and added 19 new ones, including abilities for support builds. There are also triggers – abilities which initiate special actions, like applying buffs, after completing specified requirements, i.e. successfully landing 5 headshots in given time. Also, from now on the abilities are grouped in the form of a skill tree where each subsequent ability can be unlocked by investing 5 progress points in the preceding ability. The tree starts with base abilities which have 5 levels to purchase and ends with new top-tier abilities.

– Introduced the skill tree for passive abilities – from now abilities of higher tier are unlocked by investing at least 5 progress points in the preceding ability which is directly connected to it
– Introduced the top-tier abilities which can be purchased by investing 5 progress points at once, without leveling them point by point– only one of the top-tier abilities can be purchased per character
– Introduced trigger ability mechanics – specific passive abilities can trigger special actions if a player completes given requirements

Top-tier abilities:

– Added new top-tier ability: Unstoppable – character with this ability is being staggered instead of being stunned
– Added new ability top-tier: Survival instinct – a player isn’t being slowed on receiving damage whien their HP goes below 20%
– Added new top-tier ability: Battle Rage – a player’s attack can’t be interrupted if their HP goes below 20%
– Added new top-tier ability: Focus – taking damage doesn’t interrupt giving the first aid to allies; reviving will still be interrupted by stuns and staggers

Trigger abilities:

– Added new trigger ability: The Last Stand – part of the shield’s endurance is regenerated after successfully blocking 3 attacks in a row with a weapon within 30 seconds if the shield’s resistance is fully depleted; 2% per level and additional 10% at level 10
– Added new trigger ability: You Shall Not Pass – if a player has successfully blocked with a shield 3 attacks in a row within 30 seconds, the shield’s resistance loss is reduced by 2% per level and additional 10% at level 10; 2 minute cooldown
– Added new trigger ability: Precision – if a player successfully lands 5 unblocked hits in a row, their attacks don’t consume stamina for next 3 seconds per level and additional 15 seconds at level 10; 3 minute cooldown
– Added new trigger ability: Bullseye – if a player successfully performs 5 unblocked headshots in a row, part of stamina isinstantly regenerated; 2% per level and additional 10% at level 10
– Added new trigger ability: Great Comeback – HP regeneration of nearby allies is increased by 10% after successfully reviving an ally, for 3 seconds per level and additional 15 seconds at level 10

Base abilities:

– Added new base ability: Shield Bash – buying it allows you to perform shield bash attack; increases the shield bash damage by 5% per level and additional 10% at level 10
– Added new base ability: Bleeding – applies 10-second bleeding effect to an enemy successfully attacked with a knife, dealing 1 damage per second per level
– Added new base ability: Reaper – allows cleave attacks; damage diminishing for 2nd and 3rd target is reduced by 2% per level and 7% at level 5; level 5 allows to hit 3 targets with 1 cleave attack
– Added new base ability: First Aid – time required to give the first aid to fallen allies is reduced by 2% per level and additional 5% at level 10

Other abilities:

– Renamed a former You Shall Not Pass ability – from now on it’s called Shieldman
– Added new ability: Man of Steel – Piercing, slashing, and bludgeoning reduction for each piece of heavy armor equipped is increased by 1% per level and additional 5% at level 10
– Added new ability: Vanguard – shield’s resistance while blocking with a shield is increased by 2% per level and additional 5% at level 10
– Added new ability: Protector – shield’s resistance loss is reduced by 5% per level and 25% at level 10
– Added new ability: Breaker – shield’s resistance of an enemy who has blocked your attack is being increased by 1% per level and additional 5% at level 10
– Added new ability: Sting – piercing attacks damage is increased by 0.5% per level and additional 5% at level 10
– Added new ability: Battle Medic – increases the amount of HP regained by revived players by 2% per level and additional 5% at level 10
– Removed a former ability: Resurgence

Gameplay:

– Added alcohol intoxication buff which is being applied by consuming too much alcohol and can even change into being drunk if the party was good enough and then results in a hangover
– Added Hangover Antidote which can be bought from Quartermasters of Lord’s Wrath Abbey, Lordy Abbey and Hordun Temple
– Added a very small chance to upgrade an item to +7 quality; reminder – the recently added Mentor Points add a small bonus to this chance too
– Added KDA statistics which is being displayed in “Your Profile” tab of the Glory window (F2) – it counts all your PVP kills, deaths and assists
– Updated the damage modifiers from attributes for blunt weapons and one-handed swords – from now on blunt weapons have less bonus from Strength while one-handed swords benefit more from Strength and less from Dexterity, such as longswords
– Slightly reduced the statistics gaps between different tiers of heavy armors and shields
– Disabled the powerbar’s impact on shieldbash damage
– Improved the Area of Interest system, which is responsible for activating the network objects in the player’s surroundings, by slightly lowering the NPCs loading range compared to the players’ characters – this change should improve client-side performance even on ultra settings
– Added displaying the percentage progress tooltips of dynamic events (blue quests) in the side info panel

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