Bless Online v1.4.0.0 Patch Note

  1. Updated the new “Migra Turris (Elite)” dungeon.
    – Minimum entrance level / optimal number of players: Level 45 / 5 member party.
    – Entrance Limit: Once a day
    – Equipment Points Entrance Limit: 9903
    – Reentrance waiting time: 30 minutes
    – Dungeon Entrance:a) Cornus Valley > Can be accessed through the entrance of the dungeons located around the Black Tower.

    b) Can be accessed by clicking on the “Dungeon” UI on the System Menu and through the party request option (Select Difficulty: “Elite”).

    – Main Bosses:

    Level
    Boss Name
    Mid Boss-3rd Floor
    Dimensional Gatekeeper
    Mid Boss-2nd Floor
    Seductress Akedimiss
    Mid Boss-4th Floor
    Depraved Narghile
    Mid Boss-5th Floor
    Taradors the Arrogant
    Final Boss
    Flamelord Fogas

    – Main Rewards:

    • Players can obtain Ymir’s Horn (Weapon Enhancement Material), Ymir’s Skin (Armorsmithing Enhancement Material), Contorted Wings of the Beyond (Material to avoid a decrease in the Armorsmithing enhancement level), Sword Body of Flogas (Material to avoid a decrease in the Weapon enhancement level), Gold Ore, Figure, and Dungeon Points when attacking boss monsters – depending on the odds and the type of monster defeated.
    • Players can obtain a Level 45 Heroic level weapon depending on the odds when defeating the Final Boss.
      Weapon Name
      Recommended Class
      Magnificent Sword of the Storm
      Guardian
      Holy Shredder of the Storm
      Paladin
      Wrathful Giant Axe of the Storm
      Berserker
      Enlightened Wand of the Storm
      Mage
      Excellent Recurve Bow of the Storm
      Ranger
      Magnificent Shield of the Storm
      Guardian
      Holy Shield of the Storm
      Paladin
    • Players can obtain additional rewards depending on the number of boss monsters they defeat in a limited amount of time (25 minutes) after “Time-attack” starts after talking to Yitzhak the NPC on the first floor of the Elite dungeons.- If a player manages to defeat 3 boss monsters in 25 minutes they can obtain “Ymir’s Skin” when destroying the Supply Box that can be found in the dungeon.

      – If a player manages to defeat 4 boss monsters in 25 minutes they can obtain “Ymir’s Skin” and one “Ymir’s Horn” at a certain probability when destroying the Supply Box that can be found in the dungeon.

 

[Modified Contents]
  1. Changed battle balance by character class.[Ranger] 

    i. Changed the name of the Ranger non-stance skill from “Dodge Movement: Dodge Enhancement” to “Dodge Movement: Rear Leap” and related enhancement level effects and motions.

    Before
    Before
    After
    After
    Dodge Movement: Dodge Enhancement Level 1
    · Additional Effect: Increase Dodge probability by 60% for 1 second
    · Increased cooldown time by 20 seconds
    · All Concentration consumed
    Dodge Movement: Rear Leap Level 1
    · Additional Effect: Changed from Front Roll Over to Rear Leap
    · Increased cooldown time by 20 seconds
    Dodge Movement : Dodge Enhancement Level 2
    · Increases Dodge probability by 5%
    Dodge Movement : Rear Leap Level 2
    · Decreased cooldown time by 2 seconds
    Dodge Movement : Dodge Enhancement Level 3
    · Increases [Dodge Enhancement] maintained time by 0.5 seconds
    Dodge Movement : Rear Leap Level 3
    · Decreased cooldown time by 2 seconds
    Dodge Movement : Dodge Enhancement Level 4
    · Increases Dodge probability by 5%
    Dodge Movement : Rear Leap Level 4
    · Decreased cooldown time by 2 seconds
    Dodge Movement : Dodge Enhancement Level 5
    · Increases Dodge probability by 10%
    Dodge Movement : Rear Leap Level 5
    · Decreased cooldown time by 2 seconds

    ii. Added a 5 second duration healing reduction effect by 50% to the [Swift Attack Tactic] – [Sudden Attack] skill.

    iii. In order to maintain distance in battle, added a 5 second duration movement speed increase by 20% switch effect to the “Swift Attack Tactic” and “Focused Attack Tactic”.

    • Swift Attack Tactic
      – Increase Movement Speed by 15% for 1 second > Increase Movement Speed by 20% for 5 seconds.
    • Focused Attack Tactic
      – Increase additional effect for Movement Speed by 20% for 5 seconds.

    iv. Added a Position Control and Crowd Control immunity effect when using the [Retreating Shot] and [Breakaway] skills.

    v. Change the [Nail] effect so that the [Bleeding] effect is applied every time this skill is used instead of only when a critical hit is made.

    vi. [Focused Attack Tactic] – Modified the [Arrow of Destiny] effect.

    • Increased the healing reduction effect from 10% to 30%
    • Increased the duration of healing reduction effect from 3 seconds to 5 seconds.

    [Guardian] 

    i. Added an increased Threat level effect by 150% to the [Guard Tactic] and [Endurance Tactic] related skills’ passive effect.

    • [Guard Tactic]
      – Added an increased Threat level effect by 150% to the [Defend the Line], [Dominate], and [Overpower] passive effects.
    • [Endurance Tactic]
      – Added an increased Threat level effect by 150% to the [Defend the Line] and [Overpower] passive effects.ii. Added a Taunt effect for 3 seconds to the targeted NPC when using the Chain Start Skill [Guard Tactic] – [Overpower].

      iii. Changed the Movement Speed and decreased the short range attack’s damage effect and duration for the [Charge Tactic] – [Breach] skill from 5 seconds to 3 seconds.

      iv. Increased the healing reduction effect according to the growth node for the [Charge Tactic] and [Guard Tactic]’s [Sever] skill.

    • Basic: 50% decrease in the received healing effect for 10 seconds.
      Before
      Before
      After
      Sever Enhancement Level 1
      · Increases Healing Effect reduction by 1%
      · Increases Healing Effect reduction by 5%
      Sever Enhancement Level 2
      · Increases Healing Effect reduction by 1%
      · Increases Healing Effect reduction by 5%
      Sever Enhancement Level 3
      · Increases Healing Effect reduction by 1%
      · Increases Healing Effect reduction by 5%
      Sever Enhancement Level 4
      · Increases Healing Effect reduction by 1%
      · Increases Healing Effect reduction by 5%
      Sever Enhancement Level 5
      · Increases Healing Effect reduction by 1%
      · Increases Healing Effect reduction by 5%

    v. Added a [Position Control] and [Crowd Control] immunity effect to the charge related skills.

    • Target Tactics: [Charge Tactic] – [Charge]] , [Non-Chain Skill] – [Leap]

    vi. Decreased cooldown time for [Charge Tactic]-[Draw Sword] cooldown time from 30 seconds to 20 seconds

    [Paladin] 

    i. Changed the duration of the effects related to [Interruption Tactic] – [Punishment Chain]

    • Decreased the Root effect’s duration from 5 seconds to 3 seconds.
    • Increased casting time by 1 second.

    ii. Decreased Healing Amount when using [Protection Tactic] – [Retribution] by 50%.

    iii. Changed the effects related to the [Protection Tactic] and [Interruption Tactic]’s [Brand] skill.

    • Brand] cannot be stacked anymore.
    • Reduced all increased damage effects from 20% to 10%.

    iv. Changed the Physical Defense related effects for the following skills.

    • [Interruption Tactic] – [Celestial Armor]
      – Reduced the increased Physical Defense for 6 seconds from 50% to 30%.
    • [Protection Tactic]
      – Reduced the increased Physical Defense through Switch Effect from 30% to 10%.

    v. Added the [Position Control] and [Crowd Control] immunity effects to the [Protection Tactic] and [Interruption Tactic]’s [Conviction] charge skill.

    vi. Fixed an issue where the effects of the Paladin’s [Interruption Tactic] and [Protection Tactic]’s icon, duration, and name would appear reversed when growing the node.

    [Berserker] 

    i. Changed the switch effect for the following Berserker tactic stances:

    Tactic Name
    Type
    Before
    After
    Gale Tactic
    Switch Effect
    All Anger is consumed. Weapon block 5% increase in Parry Damage Reduction (lasts 5 seconds).
    A max of 20 Anger is consumed. 5% increase in Parry Damage Reduction for 5 seconds.
    Gale Tactic
    Additional Switch Effect
    Causes a [Bleeding] effect that lasts for 5 seconds. This effect won’t be activated if Anger is 0 when switching.
    Causes a [Bleeding] effect that lasts for 5 seconds. This effect won’t be activated if Anger is under 20 when switching.
    Anger Tactic
    Switch Effect
    All Anger is consumed. Increases Critical Hit rate by 5% (lasts 5 seconds).
    A max of 30 Anger is consumed. Increases Critical Hit rate by 5% for 5 seconds.
    Anger Tactic
    Additional Switch Effect
    Causes a [Bleeding] effect that lasts for 5 seconds. This effect won’t be activated if Anger is 0 when switching.
    Causes a [Bleeding] effect that lasts for 5 seconds. This effect won’t be activated if Anger is under 20 when switching.
    Slaughter Tactic
    Additional Switch Effect
    Causes a [Bleeding] effect that lasts for 5 seconds. This effect won’t be activated if Anger is 0 when switching.
    Causes a [Bleeding] effect that lasts for 5 seconds. This effect won’t be activated if Anger is under 20 when switching.
    Rampage Tactic
    Switch Effect
    All Anger is consumed and [Rampage] effect is obtained.
    A max of 40 Anger is consumed and [Rampage] effect is obtained.
    Rampage Tactic
    Additional Switch Effect
    Causes a [Bleeding] effect that lasts for 5 seconds.. This effect won’t be activated if Anger is 0 when switching.
    Causes a [Bleeding] effect that lasts for 5 seconds. This effect won’t be activated if Anger is under 20 when switching.

    ii. Added the [Position Control] and [Crowd Control] immunity effects to the following charge skills:

    • [Forestallment] and its upper, middle, and lower node skills.
    • [Slaughter Tactic] – [Assault]
    • [Rampage Tactic] – [Assault]
  2. Increased the drop rate for rewards in the Patala Ruins (Normal) and Migra Turris (Normal) dungeons.- At least one member from a party will be able to obtain Armorsmithing materials at a 100% chance when a Mid-level boss is defeated.(Patala Ruins: Submerged Ancient Grudge Extract), Migra Turris: Mixed Dimensional Grudge Extract)

    – At least one member from a party will be able to obtain an armor at a 100% chance when the Final Boss is defeated.
    * Increased the chances of obtaining a Hero Grade armor. Players can also obtain a Rare Grade armor at a certain probability.

    – Increased the chances of a player obtaining Dungeon Points and Gold Ore when defeating a Boss. Players are now able to obtain additional Dungeon Points or Gold Ore at a 60% probability.

  3. Increased rewards for Royal Quests. Players can now obtain gold as a reward when completing individual Royal Quests.
  4. Replaced the “Energy” related option associated with “Sprint” with another one in the “Hilan Wind Binding” accessory option.- Not Enhanced: Max Energy +30 -> Movement Speed in peace mode +10%

    – Enhanced by 30: Energy consumption for Sprint -25% -> Acceleration +91

    – Enhanced by 40: Acceleration +91 -> Immune to Root effects, Immune to Ensnare effects.

    – Enhanced by 45: Energy Recovery Speed +100% -> Movement Speed while in combat mode +20%

  5. Increased the Ranger, Mage, and Berserker’s obtainable amount of Pet EXP.
    Before
    After
    Ranger, Mage, Berserker: 2% increase in obtainable amount of Pet EXP.
    Guardian, Paladin: 10% increase in obtainable amount of Pet EXP.
    All classes: 10% increase in obtainable amount of Pet EXP
  6. Changed how some character skill names were translated.

  1. Changed one of the effects of the Berserker skills from [Bleeding] to [Blood Frenzy] in order to make the effect name more specific.
  2. Improved rewards for each battle rank (Combat Class / Command Class)- Combat Class: Added Gold Ore and Royal Feat Knot as rewards, which can be sold for gold (Gold Ore: 1 Gold, Royal Feat Knot: 2 Gold).

    – Command Class: Added Royal Order of a Feat of Arms as a reward, which can be sold for 10 Gold.

    * Tip: The Command Class evaluation request can be done by talking to the “Promotion Supervisor” NPC in each faction’s main city. A Command Class is assigned to players with the highest attack point count during the previous week (Calculated every Tuesday 23:00 PDT, 2:00 CEST).

  1. Added “Ymir’s Skin” to the Dungeon Point Shop. Selling Price: 2000 DP

 

[Miscellaneous]

 

  1. Targeting mode can now be changed regardless of class (with the exception of some classes).
    Before
    After
    Fixed targeting mode by class:
    – Tab-targeting: Mage, Ranger, Paladin, Guardian
    – Action-targeting: Berserker
    With the exception of the Berserker and Paladin classes, players of all classes are now
    able to change their targeting mode through the character selection window or the interface options.
    – Mage, Ranger, Guardian: Both Action-targeting and Tab-targeting
    – Berserker: Only Action-targeting
    – Paladin: Only Tab-targeting
  2. Added a “Target Tracking” option when using Action-targeting.
    – Added the “Target Tracking” option in the Interface Settings when using Action-Targeting mode.
    (Default : Target Tracking ON)
  3. Fixed an issue where action-targeting based characters’ tab-targeting movement would change
    after the character dies and is in spirit form. The way a character moves in Spirit form depends on the
    selected Targeting Mode.
  4. Added an advanced settings option within System Settings > Graphic Settings.
    • The settings below can be adjusted in the Advanced Settings menu according to each computer’s
      specifications in order to improve the client’s performance.
    • Frame Rate Cap On/Off toggle
      Default : Frame Rate Cap ON, 60 FrameRange: 60 / 90 / 120
    • Mouse Smoothing On / Off toggle
      Default : Off
    • PhysX Hardware Acceleration On / Off toggle
      Default : Off
    • GPU Memory Margin and PoolSize Min/Max Settings
      Default: 128, 1024
      Range: 128, 1024 / 256, 2048
  5. Players should now input their character name to confirm they want their character deleted.

 

[Bug Fixes]

i. Skills

  1. Fixed some errors found in the Ranger skill tooltip as well as some sentences and explanations that
    didn’t match the actual skill’s effect.
    • Added some missing content from the [Sudden Attack] tooltip: Casts a [Stun] effect on the
    target for 1 second and reduces their healing effect by 50% for 5 seconds.
    • Added some missing content from the [Retreating Shot] tooltip: Pushes the target back 5 m.
    A [Crowd Control] and [Position Control] immune effect is applied while using the skill.
  2. Fixed the icon shape and name of the passive effects that appear when growing the node for the
    Paladin’s [Interruption Tactic] and [Protection Tactic].

ii. Dungeon

  1. Fixed an issue where the “Pillar of Biting Cold” effect in the Migra Turis (Normal) dungeon would
    disappear at times.
  2. Fixed an issue where the door wouldn’t close at times after defeating Flogas in the Migra Turis
    (Normal) dungeon.
  3. Fixed an issue where the dungeon UI would be forcibly opened if another player requests to join
    and after having closed the dungeon UI.

iii. Item

  1. Fixed an issue where a quest item couldn’t be deleted after putting it in the Warehouse and
    abandoning that specific quest.
  2. Fixed an issue where the EXP Sub Crafting skill percentage on the tooltip effect for the “Golden
    Ratio Magic Dust” item didn’t appear correctly.

iv. Esc.

  1. Fixed an issue where a Hieron player would go towards a Union faction Soul Capturer when trying
    to resurrect in certain locations in Campagna.
  2. Fixed an issue where players under Level 44 could see missions related to the Certanon Arena
    (Level 45).
  3. Fixed an issue where an error would arise when hovering the cursor over the icon of a party
    member that had applied a distance condition on the Party bar (widget).
  4. Fixed an issue where the content related to the distance display in the Party / Raid bar (Interface
    Settings -> Game Settings -> Status Information) would appear as an error message.

v. Translations

  1. Fixed and improved the translation for some skill names.
  2. Fixed an issue where the location displayed on the tooltip for “Contorted Scale of the Beyond”
    wouldn’t appear correctly.
  3. Fixed an issue where some contents of the dialogue would overlap when talking to Mathias during
    the “Insistent Chase” main quest.
  4. Fixed an issue where the dialogue for Hieron and Union would appear mixed up in the Zeeto’s
    Laboratory (Mascu race) cinematic.
  5. Fixed an issue where one of the dialogue choices wouldn’t appear correctly when talking to
    Professor Dafne before completing the “Missing Professor” main quest.

 

[Event]
  1. The “Dungeon Exploration Event” that was supposed to last from July 4th until July 18th has ended.

The content in this patch note is subject to change during maintenance. The patch note will be updated in case of any changes.

Leave a Reply

Your email address will not be published. Required fields are marked *