GW2 All or Nothing and Thunderhead Keep Achievements Guide
GW2 All or Nothing story and Thunderhead Keep Map Achievements Guide.
Scion & Champion
Lord of the Ley Dance – 1 AP
Avoid all ley-hazard damage during the first trial. You need to avoid both the orange circles and the wing slam attack from Aurene while standing in Aurene’s circle until she completes absorbing the magic. You need to do this 3 times, each time the area of her wing slam attack increases and you have less area to stand in. May take a couple tries to get it.
Power Player – 1 AP
Charge three crystals with the magic of veteran Branded foes. There are three crystals you need to charge during the second trial. You can charge them by either killing the branded under each crystal or throwing Branded Shards at each crystal. For this achievement you need to use the veteran Branded to charge them, which doesn’t drop a Brand Shard. Veteran branded also won’t spawn until at least one of the crystals is charged closed to half way, which makes it more risky as accidental cleaves of regular branded under an almost full crystal can invalidate this achievement.
The strategy here is to kill the regular Branded outside, charge each crystal with Branded Shards until they are close to half way to get the Veteran Branded spawn. When the Veteran branded spawns, kill the regular branded outside the crystals, get the veteran branded low on HP and then drag it inside the crystal to kill it and charge the crystal. Repeat this for the other two crystals.
Branded-on-a-Stick – 1 AP
Pierce four or more branded with a single use of the Dragonsblood spear. This is definitely the easiest achievement to get in this instance. On the final part of the second trial, you will be granted the useage of the spear. Gather up all the branded near you and just press the special action key for a quick and easy achievement.
Trial by Fire – 1 AP
Avoid getting hit by Branded Aurene’s breath attacks. Avoid the big rectangular attacks from Branded Aurene. Some occur when Branded Aurene is on the ground but they are also her main attacks when she takes off in the air. Oddly enough it seems that getting hit by the Tornado in the fight area also invalidates this achievement.
Conquer Your Fears – 1 AP
Execute a powerful and cooperative strike on Branded Aurene with Aurene
The Crystal Blooms
Bunker Buster – 3 AP
Destroy 10 Branded creatures by using the Resonating Blast skill inside the auditorium. Pretty simple achievement. Once you get to the story step where you need to channel Aurene’s magic through the overcharged resonance crystal, this achievement will trigger. Use the special action key on the crystal and it will kill all the branded in the room. There may not be 10 Branded creatures inside so you may need to repeat the instance (simply log out when you are on this step once you finished blasting).
The Crystal Dragon
Crystal Circuit Racer – 10 AP, Crystal Circuit Racer title
Finish the attack on Kralkatorrik in under 15 minutes. This is pretty rough to do solo. The part that takes up the most time is usually the charging up the crystal part which goes a lot faster when in a group. Unfortunately it seems that only the instance owner get credit for the achievement when done in a group.
Be sure to use the Dragon Spears whenever you can as they can instantly deplete Kralkatorrik’s breakbar in one go, saving you a lot of valuable time.
Electrophobia – 10 AP
Complete the Crystal Dragon without taking damage from environmental hazards. The biggest thing you gotta watch out for are the branded lines on the ground as they will disqualify you from the achievement. They pop up when you are blasting the resonance crystals too so you gotta wait for them before using the crystal or you are locked in place. At the final fight with Kralkatorrik’s eye, you gotta watch out for more stuff on the ground such as the orange circles and the slam attack as they can disqualify you from the achievement.
Stubborn – 10 AP, 1 Mastery Point
Complete the Crystal Dragon without accepting aid from the weaponsmith, armorsmith, or chef. These are the optional aids you can get before you fight Kralkatorrik.
Meta Event AchievementsThunderhead Keep
The Thunderhead Keep meta event occurs every 2 hours at xx:45 in the Thunderhead Keep area in the NE corner of the map, alternating with The Oil Floes meta event.
Don’t Mind If I Do – 4 AP
Place 25 mines to defend Thunderhead Keep from the Branded. This event is near the beginning of the meta after you have cleared the Thunderhead Keep area free of Branded. The event that pops up is [Group Event] Repair defenses and place mines!. You want to grab the mines and then place them near the Resonance crystal in the center of the area and also at the two gates where the branded will pour through. You may need to do this meta a couple times to complete the achievement since you may not get a chance to drop more than a few mines per meta.
Smash and Garb – 3 AP
Defeat the Wraithbringer that spawns at the end of the meta event. Make sure you got Dragonsblood Spears as they will help in the fight against the boss.
The Oil Floes
The Oil Floes meta event also occurs every two hours at XX:45 but always at the alternate hour from the Thunderhead Keep meta. It starts just south of the Resolution’s Heart Waypoint with a defend and escort event. You will need to defend Mikhail the Dredge Miner as he repair 3 oil drills and keep the drills defended to avoid event failure.
Nature Loves a Vacuum = 5 AP
Clean up 250 oil spills on the ice floe. This achievement is part of the second event in the meta chain where you need to clean up the oil spills near the oil drills. This event completes very fast and since you need to clean up 250 oil spills be prepared to do this meta event many many times.When the event pops up, run to the Oil Reclamation Pump and interact with it to get a special action key that allow you to clean up the oil spill nearby. Press the special action key on oil covered surfaces and as the bar above your head fills up to full, empty it at the same pump.
One Big Ugly – 3 AP
Defeat Volatile Oil Slug Sulypix on the ice floe. This is the boss that spawns at end of the meta. It dies very quickly so make sure you are there.
Dwarven Room is a special area only accessible after you have completed the two meta events above. You need the Light of the Deldrimor Plate Top Half which drops off the Thunderhead Keep meta event and the Bottom Half which drops off the Oil Floe meta event. After you have acquired two, double click on them to form into the complete plate. You can acquire the Deldrimor Plate components from the meta events once per day.
With the complete Light of Deldrimor Plate, talk to Frodak Steelstar found on the bottom of the ramps leading down from History’s End Waypoint. He will give you a plate of random color (you can see the color on your back)
Find the gate to your corresponding plate (i.e. if you have a red plate on your back, go to the gate with the red plate symbol above). The teleporter should now activate. Go through the room until you find the next plate and continue until you are given the final plate. The final plate unlocks the final treasure room with Hammer’s Hoard POI which can be done once per day (the final plate was green for me but could change daily). How many rooms/plates you can unlock changes each day.
No One Was Using It Anyway – 5 AP
Use the Light of Deldrimor to locate hidden dwarven treasure. This achievement appears to be bugged currently and not giving credit. When you talk to Frodak Steelstar, he will give you a buff that lasts for 30 minutes that allow you to use the special action key to locate the hidden chests inside the various rooms behind the color plate gates. You will need to locate 50 hidden chests to complete the achievement so be prepared for quite a number of runs of the Dwarven rooms once the achievement get fixed.
Dwarven Room Raider – 5 AP
Gather dwarven plates from all the rooms in the Dwarven Catacombs. You won’t be able to gather all the plates in one run so this will take multiple runs. The final plate that unlocks the Hammer’s Hoard does not count as a room.
- Dwarven Sauna
- Dwarven Library
- Gauntlet Room
- Tomb of Marhan
- Crystal Room
Grand Prize – 3 AP, 1 Mastery Point
This is an achievement for unlocking the hidden chest inside the final treasure room (Hammer’s Hoard) which you can do once per day. You will need to unlock it 10 times. Remember to use your special action key (Light of Deldrimor) to reveal the chest.
The Ironhammer Throne – 1 AP
When you are inside the final treasure room, sit on the throne for this hidden achievement.
Map AchievementsExpert Archaeologist – 12 AP
Categorize 20 artifacts for Olaf and Elof in Deldrimor Ruins. Pretty simple achievement. Just go to the location marked on the map, stand in the white circle to receive the items being throw and then put it in the appropriate container.
A Different Kind of Shatterer – 4 AP
This achievement is related to an event in Deldrimor ruins that seems to never spawn. Will update once the achievement is fixed.
Junk Debunk – 3 AP
Help Tirabikkr look for big nonexistent shiny at all dig-site locations.This is an escort event that starts with Tirabikkr the skritt near Ironbridge POI in Deldrimor Ruins. Tirabikkr goes to one of three locations each time so you will need to complete this event at a minimum of 3 times: Sewage Dig Site, Mountain Plateau Dig Site, Shipwreck Dig Site.
Odds and Ends – 3 AP
Correctly predict tournament outcomes in the barracks. Pretty simple achievement. Go to the location on the map, you will see a duel between two NPCs. Talk to the Tournament Organizer to bet on who wins. If the person you pick wins then you get the tick for the achievement. Do this 5 times to complete the achievement.
Surprise Supplies – 3 AP
This achievement requires you to locate Pepperseed first near Hundar Pike. Escort him back to Symphony’s Haven.
Once that is done, wait a few minutes and then Pepperseed will start up the second escort event with his dolyak. During the escort the dolyak will be attacked and start to lose supplies. Your goal is to prevent the dolyak from getting attacked and pick up extra Zephyrite supplies if possible along the way so you can refill the Supplies Remains bar to full at end of the escort event (press F near the dolyak after you picked up the supplies but only if the dolyak isn’t full yet). The Supplies Remaining bar must be full at end of the escort or you won’t get the achievement.
The Master of Music – 3 AP
You need to grab a practice crystal and then harmonize with six Zephyrites just north of Symphony’s Haven. They will play a series of 3 notes (watch the color symbols popping up above their head) and then you have to repeat it. Do it again for a series of 4 notes. The correct pattern for each zephyrite is noted below.
Clover – 134 2124
Journey – 424 5253
Breeze – 341 2452
Saffron – 325 4324
Daybreak – 241 5141 & Yukisna – 513 2452
Honored Ritual – 1 AP, 1 Mastery Point
Go to Niles, talk to him about the ritual and then play the following notes: 325, 324
Hydra Rodeo – 1 AP
Rope and wrangle a hydra on the ice floe. From time to time there will be a [Group Event] Hunt down the champion ice hydra in the southern portions of the map near the Ice Floe. Once you damage the hydra a bit, he will start running. Hop on your mount and start chasing. Once you get close enough you will receive a special action key to use a rope to wrangle the hydra. Do so for the achievement.
Star Fishing – 1 AP
Use dredge fishing techniques to land fish in a basket. This is kind of an annoying achievement due to the poor design of the basket hitboxes. You need to use the tuna bait near water that has a “bubbling” effect and press #2 so the fish will jump from the bubbling water into the basket. This will likely take many tries as it won’t count fish inside the basket unless it is perfectly centered in the basket.
The Fugitive – 1 AP
Defeat Hessper Sasso without being caught in the Branded imprisonment. This is a group event that is triggered right by Melody’s Rest POI. Talk to Exalted Wasmaa to trigger the spawn. Don’t get imprisoned in Branded crystal for the achievement.
Two the Barricades! – 1 AP
From time to time Symphony’s Haven will be attacked by branded. You need to defend both barricades through three waves of branded attacks without letting any of the barricades get down to 0 HP. Take out the siege hydras ASAP as they do the most damage to the barricades.
Underworld’s Angels – 1 AP
Take a roller beetle from Dragon’s Claw and ride into a hole in the ice at the Dredgeways. The achievement isn’t very specific but it appears there are specific requirements as you can’t simply just roll your beetle mount to the hole. You need to jump into it from high above on your beetle mount and it appears you can’t stop along the way (i.e. hitting an obstacle). Follow the video for the exact path or look at the image below for the start and end locations.
Mastery InsightsThunderhead Peaks Insight: Shattered Bay
Fairly easy to reach, probably the most straightforward out of the 4 Mastery Insights.
Thunderhead Peaks Insight: Ironhammer Crossing
Start from Observation Deck Waypoint, fairly self-explanatory. Just springer hop up the big rock and then jump on the pillars.
Thunderhead Peaks Insight: Sorrow’s Cave
This one is slightly more involved with some jumping. Start from Moorage Waypoint.
Thunderhead Peaks Insight: Brechnar’s Gauntlet
Most time consuming Mastery Insight requiring some jumping. Starts from History’s End Waypoint.