Black Desert Patch Notes – 20th February 2019

Greetings Adventurers,

The Central Market is finally here! This new system should make it a little easier to partake in the amazing economy of Black Desert Online. Don’t forget to check out Ballista, a new Conquest War weapon added as well as skill damage changes made to some classes.

Read on below for the full updates and changes on this week’s maintenance.

  • The new marketplace, Central Market has opened.
Central Market is the first step to create a free market economy where you as the adventurer create your own market without much restriction. We wanted to ensure convenience and accessibility to bring more joy to the art of trading.
  • Central Market can be accessed the same way as the old marketplace was accessed before, through the button on the ESC menu and through a Marketplace Director NPC.
Type Content
Method 1 Click Central Market button on the ESC menu.
Method 2 Visit and talk to the Marketplace Director NPC located in each town and city.
  • However, Central Market does present a new way of buying and selling your items, please read on to find out in detail.
Type Central Market Marketplace
Items

when stored

You can move and store items into your Central Market Warehouse for trading via Marketplace Director NPC of each town and city.

This new Warehouse available in the Central Market can be accessed via Transaction Maid and/or Transaction Butler.

※ Relieves the stress of not having enough slots in Inventory and/or Storage.

Stored in character Inventory/Storage

※ Was inconvenient due to lack of slots in character’s Inventory/Storage.

When registering product

 

Can now register items to sell, place an Order items, cancel status of items from anywhere in the Black Desert world.

※ Resolves the inconvenience of having to move to certain areas to register or purchase items.

Items were registered at Marketplace Director NPC’s located in each town.

Items were registered through Transaction Maid/Butlers.

※ Was convenient, since you had to move to certain areas to register or purchase items.

Region

Restrictions

Can be used anywhere in Black Desert (no regional limitations)

※ Resolves the inconvenience of having to manage each Marketplace per territory.

Since each Marketplace was separated by territory, you had to move to the territory where you registered your item to cancel/retrieve it.

※ Inconvenient, due to having to manage each Marketplace per territory.

The Central Market can flexibly change prices regularly within a max/min/base price depending on supply and demand in a more volatile manner than the previous Marketplace.
  • The max price range for most items excluding certain items have been increased at the Central Market. Therefore the price of most items will be based on a ‘Base Price’ which reflects the current market situation.
Price Category Descriptions Notes
Base Price This represents the selling/purchasing prices which change regularly depending on the supply and demand of the items. ※ The Max/Min/Base price will vary depending on the item, and the range of price changes will also vary depending on the supply and demand of the particular item being sold or purchased.

The supply of items are affected by the number of people waiting to sell their items, and the demand is affected by the number of people waiting to purchase the items.

Max Price Based on the Base Price, the Max Price can fluctuate within the +10% range. If the Base Price changes, the Max Price will also change.
Min Price Based on the Base Price, the Min Price can fluctuate within the -10% range. If the Base Price changes, the Min Price will also change.
  • You can sell or make purchases by placing an Order to either sell or buy items which change in prices depending on their supply and demand.
Type Seller Buyer Common
When there are already items registered to be sold

(In Stock)

If a seller registers an item at a price at which someone placed a purchase Order at, the seller’s item will be sold.

If multiple sellers register a certain item at the same price, the seller who registered first will be more likely to sell their item.

If you place an Order with a price which is equal to or higher than the price registered by a seller, you will immediately buy the item for the price at which the seller registered the item.

If a buyer places an Order at a price which is lower than a seller’s item price, the buyer’s Order will standby until a seller lists the item at the buyer’s price or lower.

A buyer or seller can place Orders for items at prices which are within the -10% through +10% range of their Base Price.
When there are no items to be sold yet

(Not in stock)

If a seller places an item at a price which is equal to or less than the price at which an adventurer placed an Order for the item, the item will be immediately sold.

If a seller places an item at a price which is higher than the price at which an adventurer placed an Order for the item, the item will not be sold until there is an adventurer who matches the listed selling price.

The higher the price at which the buyer places an Order for an item, the higher chance the buyer will have to purchase the item.

The buyer who places the Order first will have a higher chance to purchase the item.

※ Items will only be displayed in the Central Market item list once they have been registered to be sold.

  • A ‘Warehouse’ exclusive for the Central Market has been added.
Carrying items which you wanted to sell used to be inconvenient since you were limited to the character Inventory or Storage spaces. To relieve this issue, we have added the Warehouse that you can access anywhere.
The concept of Silver having weight was an important factor in making the Black Desert world more realistic to all adventurers. Due to your feedback, we continuously reduced the weight throughout our updates, yet we never reached the point to where we completely removed the weight before. However, along with the introduction of the Central Market, we decided that it was more important for you to have more freedom in exchanging your items. Therefore we completely removed the weights from the Silver.
  • All items must go through the Warehouse to be traded at the Central Market. The Warehouse also works as a storage for Silver, where you store your Silver to purchase items at the Central Market.
  • Unlike the character Inventory or Storage, the Warehouse does not have any limitations to slots (*there are only limitations to the total volume). You can store items such as weapons, armor (including pearl items), and all items are stackable.

*The Warehouse capacity is measured by volume (VT).

  • All items take up a certain amount of the Warehouse’s capacity. You can store up to 5,000VT in your Warehouse.
Items Warehouse Capacity
Equipment 50
Accessory 20
Regular (Excluding materials) 1
Materials 0.1
Pearl Item 0
  • Though you cannot store more items in your Warehouse once it exceeds its volume capacity. However, if the capacity exceeds due to a certain purchase or sale of an item, the item can be moved into the character’s Inventory.

 

[Volatile Price Items]

  • Items in this category are flagged as Volatile Price Items due to their fickle prices in the Central Market. The prices for these items change rapidly within a short period of time due to active supply and demand. This category exists to prevent abuse at the Central Market.
  • The Central Market categorizes weapons and armor by their enhancement levels.
Group Weapon

(Main Weapon, Sub-weapon, Awakening Weapon)

Armor

(Helmet, Armor, Gloves, Shoes)

Group 1 (Low) Enhancement levels +0 – +7 Enhancement levels +0 – +5
Group 2 (Medium) Enhancement levels +8 – +10 Enhancement levels +6 – +9
Group 3 (High) Enhancement levels +11 – +12 Enhancement levels +10 – +12

※ Accessories or Equipment with Enhancement level of 13 and above can only be purchased by placing an Order.

  • When there are items in-stock, you can instantly Purchase the items via Buy tab. When Purchasing, you can choose your desired Enhancement level of the item.
  • When there are no items in-stock, you cannot Purchase the item but you will have to place an Order for the item desired.
    • When you place an Order for an Enhanced item, the item with the lowest Enhancement level within the above group will be prioritized to be purchased.
  • Based on the group chart above, sellers can expect to earn extra when selling enhanced items, and buyers can expect to pay the higher cost within each group when placing an Order for enhanced items.
  • The Additional Cost is calculated according to the Enhancement Level and  materials of the items.
  • You can use the ‘Retrieve Items’ menu from a Marketplace Director NPC to retrieve items (or retrieve Silver from selling items) which were registered at the previous Marketplace before this update.
  • ※ For your convenience, we are currently developing a web version of the Central Market. We hope you look forward to this update.
  • Finally, please click <Here> to see the announcement on Central Market.

 

[System]

  • When Pearl items are registered at the Central Market, a system message will be displayed regardless of whether or not the items were purchased or sold.
  • A notification message will be displayed when an item is sold through an Order placed at the Central Market.
  • Due to the changes in Silver weight becoming 0LT, the amount of Silver which can be held by a character will be changed to 100,000,000 Silver.
    • Due to the changes in Silver weight becoming 0LT, the warning message for selling an item for more than 500,000 Silver will no longer be displayed.
  • The number of Pearl items registrable at the Central Market will now depend on Family Fame.
    • Registration count will reset weekly. (Monday, UTC 00:00)
    • Number of Pearl items you can register is limited to 5 by default.
    • The limitations for the additional amount you can register change according to Family Fame.
      • Family Fame of 0 – 500 : 0 additional items
      • Family Fame of 501 – 1000 : 5 additional items
      • Family Fame of 1001 – 1500 : 10 additional items
      • Family Fame of 1501 – 2000 : 15 additional items
      • Family Fame of 2001 – 2500 : 20 additional items
      • Family Fame of 2501 – 9999 : 30 additional items
  • In addition to this week’s update, the amount of Family Fame Bonus depending on Family Fame will be raised with next week’s update. More benefits, including transaction fee reduction, will be available soon for those who take a great pride in their memorable adventures.

※ Your Family Fame can be checked through the My Information window (P).

 

[Item]

  • After the Central Market update, the Transaction Maid/Butler will be able to transfer items and Silver back and forth from the character’s Inventory to the Warehouse.
    • You can register quick hotkeys for purchasing/selling at the Central Market through the Transaction Maid/Butler.
    • You can register the quick hotkeys by holding ALT and clicking on the Purchase or Sell buttons.
  • The Max Price for Pearl items can be up to 2x of the previous Marketplace depending on the number of players who place Orders for the particular item.

  • The Ballista, a new siege weapon for Conquest War has been added.
    • You can purchase the Ballista Workshop from the Guild Military Supply Manager.
    • 15 minutes after the Ballista Workshop is functional after it has been created, you can receive the Ballista Assembly Kit.
    • After the Ballista Workshop is functional, 10,000 Silver will be deducted from the Guild funds.
    • Ballista arrows can be crafted through Manufacture with Margoria Dark Iron x15, Titanium Ingot x12, Black Stone Powder x30.
    • The Ballista can only be used in Conquest Wars at Calpheon, Mediah, and Valencia. It can only be used from the offensive side and from alliances.
    • The Ballista Workshop requires 5 spaces to be installed.
    • Installed Ballistas will be returned once the Conquest War has ended.
    • Ballistas deal great damage to gates and characters, but is vulnerable to Elephants.
  • A new Upgrade function has been added to Flame Tower and Hwacha which can be used during Node and Conquest Wars.
    • Upgrade can only be performed on the Flame Tower and Hwacha after a level 3 or 4 Fort of a Node is built, or if a Fort/Command Post/Field HQ is built for a Conquest War.
    • As you would Upgrade a barricade, you can Upgrade a Flame Tower and Hwacha with the necessity material after a Node War or a Conquest War start.
    • When you Upgrade, the Oil for Flame Tower and Oil for Hwacha items will be deleted from the inventory slot of Flame Tower and Hwacha, so please be careful. To access an upgraded Flame Tower and Hwacha, you need Oil for Enhanced Flame Tower and Arrow item for Big Hwacha.
    • Upgraded Enhanced Flame Tower and Big Hwacha have Durability increase of 50% and DP increase of 20% compared to a normal Hwacha or Flame Tower.
    • Also, the damage that Upgraded Enhanced Flame Tower and Big Hwacha inflict will increase by 30% to guarantee more fire power.
    • The materials needed for an Upgrade is as follows:
      • Steel x100, Melted Platinum Shard x50
    • Upgrading a Flame Tower and Hwacha will take 90 seconds, and this time may be reduced depending on the Life Skill level of the character.
  • The time to end War Hero contract has changed from 00:00 UTC to 10 minutes after Node Wars.
    • As a result, you cannot apply for War Hero for 1 hours after the end of Node/Conquest War.
    • Below are the times of Node/Conquest War as a reminder:
    • [EU]
      • Node War: 20:00 CET – 22:00 CET
      • Conquest War: 19:00 CET – 23:00 CET
    • [NA]
      • Node War: 18:00 PST – 20:00 PST
      • Conquest War: 17:00 PST – 21:00 PST
  • A notification message will now appear when trying to Appoint an adventurer who has withdrawn from a guild as the Guild Master.
  • Fixed the issue where the incorrect amount of damage would be applied when switching to a certain weapon while a summoner has summoned someone/something.
  • According to the number of Sales Waiting and sales completed in the new Central Market, the prices on some items, gears, and more have been changed.
  • A Bookshelf for the Adventure Logs has been added.
    • Previously, you were only able to view the Adventure Logs when using the Adventure Log items. Now, you can view the journals through the newly added menu.
    • You can check the Adventure Journal progress through the Adventure Journal menu within the ESC menu.
      • Upon completing the initial quest for an Adventure Log, you can press the Adventure Log icon on the ESC menu to check up on your status with the Adventure Log.
    • As a result, Bartali’s Adventure Log will no longer open up when right-clicking on the item icon from your Inventory (I).
    • In addition, Bartali’s Adventure Log can no longer be sold in NPC shops now.
    • Lastly, Bartali’s Adventure Log can no longer be purchased from Clara Siciliano anymore. The remaining item icon of the Bartali’s Adventure Log will serve no purpose.
  • The quest reward for the Adventure Log: Traces of a Great Adventurer has been changed, and you can no longer obtain the following quests:
    • Adventure Log: Bartali’s Successor
    • Adventure Log: Tracing Footsteps
    • Adventure Log: The Journey Continues
    • Adventure Log: Hints of an Adventure
    • Adventure Log: A Foothold for Success
    • Adventure Log: What Happened in Balenos
    • Adventure Log: A Story Without an End
    • Adventure Log: Mediah, the Land of the Ruins

 

 

[Ongoing Events]

  • Be My Love: Feb. 13th (after maintenance) – Feb. 27th (before maintenance)
  • Shadow Arena Official Launch Countdown: Feb. 13th (after maintenance) – Feb. 27th (before maintenance)
    [Current daily missions remaining]

    • Feb.20 / D-7: Rank 7th or higher in one match of Shadow Arena
    • Feb. 21 / D-6: Play Shadow Arena 6 times or more
    • Feb. 22 / D-5: Kill 55 or more monsters
    • Feb. 23 / D-4: Get 4,000,000 Silver or more in one match
    • Feb. 24 / D-3: Participate in Party play 3 times or more
    • Feb. 25 / D-2: Get 22 or more items in one match
    • Feb. 26 / D-1: Kill 1 or more other players in one match
    • Feb. 27: Official Launch!
      • All rewards will be accumulated and sent altogether via future maintenance after the event ends.
  • Mount Training Fever Time: Feb. 13th (after maintenance) – Feb. 27th (before maintenance)
    • Fixed the issue where Training EXP and Mount EXP was not being applied to Olvia servers.

 

[Ended Events]

  • Send Love
  • Gather Serbianca’s Vouchers

 

[Reward Distribution]

  • Rewards for Shadow Arena ‘Play’ event have been distributed.
  • Rewards for Shadow Arena ‘Post and Share’ event have been distributed.
  • Rewards for participating in Shadow Arena Survey have been distributed.
  • Rewards for the event ‘I’m the lover of Someone’ have been distributed.

 

[System]

  • The swimming motions when pressing Q or E underwater has improved to be smoother.

  • You can now equip items even when you are not in the standby stance.
    • Main weapons still must be equipped when you are standing still.
    • Other equipment do not have these limitations, and can be equipped at any time.
  • Fixed the issue where players could climb up the central towers in Shadow Arena by using Elixir of Swiftness.
  • Added a timer which counts the time survived at the bottom of the minimap.
    • The timer will be displayed after the match begins.
  • Shadow Guard Tower has been added.
    • The Shadow Guard Tower attacks adventurers, so adventurers must be careful.
    • Adventurers can obtain a powerful buff by destroying the Shadow Guard Towers.
    • The vase will no longer appear.
  • The Shadow Arena rankings button within the new ESC menu has been changed from New to Hot category.
    • The color for the Shadow Arena icon at the top of the new ESC menu has been changed.
  • Fixed the issue in Shadow Arena where the “Starting soon.” message would not appear after 50 players have gathered.
  • Increased the casting speed for Fire Bomb and Flashbang.
  • You can now move immediately after selecting Spectator mode.
  • Decreased Red Nose’s AP by 15%, and it will now target adventurers even if they do not attack it.
  • Fixed the issue where the sound of the Dark Fog would be heard even after exiting from Shadow Arena.
  • The appearance of the Black Spirit and a moving motion to the Black Spirit image will change depending on the number of survivors remaining. (The image appears on the top left of the window in a Shadow Arena match.)

 

 

[Game World]

  • Fixed the issue where you were unable to get out of a structure at Serendia Western Gateway when entering from the roof area.

 

[NPC]

  • NPC’s will now express their emotions through motions depending on the situation while you are going through the main quests.
  • NPC’s will now move more naturally while you are going through the main quests.
  • The NPC conversation window has been improved.
    • The location of the description which appears when you put your mouse cursor over the Amity in the NPC conversation window has been changed.
    • When you no longer have any more skills to learn, the effect which appears on the Learning Skills button will no longer appear when talking to Skill Instructor NPC’s.
    • When you no longer have skills available for using the Skill Add-on feature, the effect which appears on the Skill Add-on button will no longer appear when talking to Skill Instructor NPC’s.
    • The location of the speech bubble which is displayed on the Conversation button when you lack Interest Knowledge when talking to NPC’s has been changed.
  • When interacting with Skill Instructor NPC’s, the Exchange button will be marked only when you have the [Event] Snowflake item.

 

  • Fixed the issue where your weight would continue to increase intermittently when boarded on a Ship.
  • Fixed the issue where the description about registering emblems would not be visible when viewing the Stable while having an emblem inside your Inventory.

 

 

[All Classes]

  • The damage and obtainable level for the following skills (basic attacks) have changed.
Warrior
Skill Name Required Lv. Damage before Change Damage after Change
Slash I 1 380 365
Slash II 16 458 428
Slash III 24 540 703
Slash IV 32 614 759
Slash V 40 658 801
Slash VI 46 672 899
Slash VII 48 696 995
Slash VIII 50 711 1052
Slash IX 52 745 1123
Slash X 54 775 1250
Absolute: Slash 56 820 1330
Ranger
Skill Name Required Lv. Damage before Change Damage
Bow Skill I 1 388 508
Bow Skill II 16 406 597
Bow Skill III 24 449 980
Bow Skill IV 32 502 1057
Bow Skill V 40 557 1115
Bow Skill VI 46 614 1252
Bow Skill VII 48 672 1387
Bow Skill VIII 50 719 1465
Bow Skill IX 52 756 1564
Bow Skill X 54 783 1741
Absolute: Bow Skill 56 814 1854
Sorceress
Skill Name Required Lv. Damage before Change Damage
Dark Split I 1 360 356
Dark Split II 16 417 418
Dark Split III 24 469 686
Dark Split IV 32 518 740
Dark Split V 40 563 781
Dark Split VI 46 605 877
Dark Split VII 48 642 971
Dark Split VIII 50 676 1026
Dark Split IX 52 706 1095
Dark Split X 54 732 1219
Absolute: Dark Split 56 771 1298
Berserker
Skill Name Required Lv. Damage before Change Damage after Change
Elastic Force I 1 356 249
Elastic Force II 16 361 266
Elastic Force III 24 380 437
Elastic Force IV 32 407 471
Elastic Force V 40 429 497
Elastic Force VI 46 468 558
Elastic Force VII 48 490 618
Elastic Force VIII 50 528 653
Elastic Force IX 52 576 697
Elastic Force X 54 611 776
Ultimate: Elastic Force 55 639 826
Absolute: Elastic Force 56 832 915
Tamer
Skill Name Required Lv. Damage before Change Damage after Change
Leaf Slash I 1 224 277
Leaf Slash II 16 264 325
Leaf Slash III 24 304 534
Leaf Slash IV 32 344 576
Leaf Slash V 40 384 607
Leaf Slash VI 46 424 682
Leaf Slash VII 48 464 755
Leaf Slash VIII 50 504 798
Leaf Slash IX 52 544 852
Leaf Slash X 54 600 948
Absolute: Leaf Slash 56 689 1010
Valkyrie
Skill Name Required Lv. Damage before Change Damage
Valkyrie Slash I 1 224 277
Valkyrie Slash II 16 242 358
Valkyrie Slash III 24 264 587
Valkyrie Slash IV 32 281 633
Valkyrie Slash V 40 302 668
Valkyrie Slash VI 46 324 750
Valkyrie Slash VII 48 333 831
Valkyrie Slash VIII 50 340 878
Valkyrie Slash IX 52 346 937
Valkyrie Slash X 54 350 1043
Absolute: Valkyrie Slash 56 468 1111
Witch/Wizard
Skill Name Required Lv. Damage before Change Damage after Change
Staff Attack I 1 350 345
Staff Attack II 16 425 405
Staff Attack III 24 495 666
Staff Attack IV 32 560 718
Staff Attack V 40 620 758
Staff Attack VI 46 675 851
Staff Attack VII 48 700 942
Staff Attack VIII 50 729 995
Staff Attack IX 52 750 1062
Staff Attack X 54 780 1183
Absolute: Staff Attack 56 864 1259
Musa/Maehwa
Skill Name Required Lv. Damage before Change Damage after Change
Slice I 1 196 291
Slice II 16 204 341
Slice III 24 226 560
Slice IV 32 242 604
Slice V 40 255 638
Slice VI 46 277 716
Slice VII 48 288 793
Slice VIII 50 292 838
Slice IX 52 301 894
Slice X 54 314 996
Absolute: Slice 56 457 1060
Kunoichi/Ninja
Skill Name Required Lv. Damage before Change Damage after Change
Wind Slash I 1 284 271
Wind Slash II 16 302 319
Wind Slash III 24 322 523
Wind Slash IV 32 342 564
Wind Slash V 40 360 595
Wind Slash VI 46 397 668
Wind Slash VII 48 438 740
Wind Slash VIII 50 478 782
Wind Slash IX 52 523 835
Wind Slash X 54 573 929
Absolute: Wind Slash 56 644 989
Dark Knight
Skill Name Required Lv. Damage before Change Damage after Change
Kriegsmesser Training I 1 289 188
Kriegsmesser Training II 16 319 221
Kriegsmesser Training III 24 356 362
Kriegsmesser Training IV 32 385 391
Kriegsmesser Training V 40 399 412
Kriegsmesser Training VI 46 415 463
Kriegsmesser Training VII 48 439 512
Kriegsmesser Training VIII 50 458 541
Kriegsmesser Training IX 52 471 578
Kriegsmesser Training X 54 486 643
Absolute: Kriegsmesser Training 56 534 685
Striker
Skill Name Required Lv. Damage before Change Damage after Change
Heavy Fist I 1 302 204
Heavy Fist II 16 316 239
Heavy Fist III 24 336 392
Heavy Fist IV 32 348 423
Heavy Fist V 40 367 447
Heavy Fist VI 46 386 501
Heavy Fist VII 48 408 555
Heavy Fist VIII 50 425 587
Heavy Fist XI 52 446 626
Heavy Fist X 54 475 697
Absolute: Heavy Fist 56 547 742
Mystic
Skill Name Required Lv. Damage before Change Damage
Heavy Fist I 1 216 222
Heavy Fist II 16 224 261
Heavy Fist III 24 232 428
Heavy Fist IV 32 239 462
Heavy Fist V 40 245 487
Heavy Fist VI 46 250 547
Heavy Fist VII 48 272 606
Heavy Fist VIII 50 292 640
Heavy Fist XI 52 310 683
Heavy Fist X 54 327 760
Absolute: Heavy Fist 56 456 809
Lahn
Skill Name Required Lv. Damage before Change Damage after Change
Moondance I 1 114 138
Moondance II 16 138 162
Moondance III 24 187 266
Moondance IV 32 229 286
Moondance V 40 240 302
Moondance VI 46 278 339
Moondance VII 48 335 376
Moondance VIII 50 376 397
Moondance IX 52 390 424
Moondance X 54 401 472
Absolute: Moondance 56 502 502

※ The basic attack damage for all characters will be reduced in PvP situation.

  • Damage of skills that can be learned from Lv.1 to Lv.55 has been changed likewise:
Warrior
Skill Name Lv. Damage before Change Damage after Change
Sideways Cut I 170% x1 442% x1
II 235% x1 486% x1
III 215% x2 372% x2
IV 285% x2 398% x2
Shield Strike I 130% x1 442% x1
II 147% x Max 2 Hits 563% x Max 2 Hits
III 154% x Max 2 Hits 924% x Max 2 Hits
Forward Slash I 130% x2 221% x2
II 175% x2 289% x2
III 220% x2 462% x2
IV 185% x3 333% x3
Counter I 80% x3 148% x3
II 105% x3 200% x3
III 133% x3 359% x3
Shield Charge I 120% x1 258% x1
II 170% x1 425% x1
Charging Slash I 185% x2 222% x2
II 236% x2 264% x2
III 358% x2 448% x2
Ranger
Skill Name Lv. Damage before Change Damage after Change
Evasive Shot I 105% x1 378% x1
II 122% x1 366% x1
III 117% x2 269% x2
Evasive Explosion Shot I 119% x1 595% x1
II 91% x2 564% x2
III 83% x3 398% x3
Pinpoint I 72% x2 302% x2
II 86% x2 327% x2
III 100% x3 370% x3
Moving Shot I 155% x1 589% x1
II 208% x1 975% x1
III 268% x1 1072% x1
Dagger of Protection I 140% x2 560% x2
II 168% x2 588% x2
III 200% x2 640% x2
Sorceress
Skill Name Lv. Damage before Change Damage after Change
Sinister Energy I 100% x1 220% x1
II 143% x1 256% x1
III 188% x1 294% x1
IV 237% x1 311% x1
V 293% x1 332% x1
Rushing Crow I 150% x2 237% x2
II 175% x2 448% x2
Flow of Darkness I 137% x1 438% x1
II 137% x2 295% x2
Sharp Nails I 159% x1 445% x1
II 150% x2 240% x2
Claws of Darkness I 261% x2 287% x2
Absolute Darkness I 284% x1 411% x1
II 362% x1 520% x1
III 414% x1 693% x1
Berserker
Skill Name Lv. Damage before Change Damage after Change
Headbutt I 120% x2 150% x2
II 145% x2 162% x2
III 170% x2 264% x2
IV 195% x2 283% x2
Powerful Headbutt I 180% x1 225% x1
II 218% x1 243% x1
III 255% x1 396% x1
IV 293% x1 425% x1
Shake Off I 117% x2 129% x2
II 123% x2 135% x2
III 145% x2 239% x2
IV 175% x2 263% x2
Falling Rock I 138% x1 320% x1
II 173% x1 536% x1
III 288% x1 576% x1
Frenzied Destroyer I 196% x1 251% x1
II 231% x 1 277% x1
III 266% x1 439% x1
IV 299% x1 493% x1
V 334% x1 534% x1
VI 369% x1 590% x1
Tamer
Skill Name Lv. Damage before Change Damage after Change
Heilang: Whiplash I 135% x2 169% x2,

Max 3 Hits

Heilang: Lightning of Earth I 152% x2 175% x2
Heilang: Upward Claw

(Hit Damage)

I 238% x1 286% x1
II 324% x1 Remains the same
III 441% x 1 538% x1
Heilang: Upward Claw

(Extra Hit Damage)

I 238% x2 286% x2
II 324% x2 Remains the same
III 441% x2 538% x2
Valkyrie
Skill Name Lv. Damage before Change Damage after Change
Forward Slash I 143% x2 343% x2
II 188% x2 432% x2
III 215% x2 645% x2
Sword of Judgment I 374% x2, Max 2 Hits 430% x2, Max 2 Hits
II 510% x2, Max 2 Hits 714% x2, Max 2 Hits
III 646% x2, Max 2 Hits 808% x2, Max 2 Hits
IV 751% x2, Max 2 Hits 898% x2, Max 2 Hits
Shield Strike I 112% x 1 672% x1
II 137% x2, Max 2 Hits 502% x2, Max 2 Hits
III 149% x3, Max 3 Hits 390% x3, Max 3 Hits
Counter I 100% x2 334% x2
II 145% x2 421% x2
III 208% x2 484% x2
Sideways Cut I 112% x 1 666% x1
II 177% x1 726% x1
III 132% x2 673% x2
Charging Slash I 110% x2 330% x2
II 148% x2 622% x2
III 186% x2 670% x2
Witch/Wizard
Skill Name Lv. Damage before Change Damage after Change
Fireball I 483% x2 Remains the same
II 537% x2 Remains the same
III 605% x2 799% x2
IV 655% x2 862% x2
Earth’s Response I 335% x2 380% x2
II 470% x2 799% x2
III 690% x2 910% x2
Magic Arrow I 162% x1 759% x1
II 218% x1 790% x1
III 265% x1 882% x1
IV 302% x1 1033% x1
V 330% x1 1543% X1
Musa/Maehwa
Skill Name Lv. Damage before Change Damage after Change
Whirlwind Cut I 160% x3 213% x3
II 185% x3 273% x3
III 210% x3 463% x3
IV 235% x3 510% x3
Dragon Bite I 226% x1 640% x1
II 169% x2 409% x2
III 253% x2 725% x2
Kunoichi/Ninja
Skill Name Lv. Damage before Change Damage after Change
Kunai Throw I 242% x1 488% x1
II 309% x1 523% x1
III 377% x1 588% x1
Shuriken Throw I 142% x2 244% x2
II 214% x2 296% x2
III 287% x2 337% x2
Shadow Slash I 170% x2, Max 2 Hits 244% x2, Max 2 Hits
II 220% x2, Max 2 Hits 366% x2, Max 2 Hits
III 268% x2, Max 2 Hits 383% x2, Max 2 Hits
IV 317% x2, Max 2 Hits 628% x2, Max 2 Hits
V 365% x2, Max 2 Hits 714% x2, Max 2 Hits
Ghost Greeting I 298% x2 244% x2
II 548% x2 628% x2
III 799% x2 Remains the same
Crescent Slash I 215% x2 244% x2
II 292% x2 628% x2
III 368% x2 788% x2
Dark Knight
Skill Name Lv. Damage before Change Damage after Change
Scarring Slash I 196% x2 310% x2
II 259% x2 552% x2
III 395% x 2 704% x2
Sudden Attack I 185% x2 310% x2
II 246% x3 368% x3
III 367% x4 371% x4
Enforcement I 384% x2 Remains the same
II 470% x2 664% x2
III 556% x2 735% x2
IV 641% x2 834% x2
Darkness Burst I 278% x2, Max 2 Hits 310% x2, Max 2 Hits
II 367% x2, Max 2 Hits 362% x2, Max 2 Hits
III 456% x2, Max 2 Hits 566% x2, Max 2 Hits
IV 545% x2, Max 2 Hits 632% x2, Max 2 Hits
V 634% x2, Max 2 Hits 742% x2, Max 2 Hits
Striker
Skill Name Lv. Damage before Change Damage after Change
Triple Flying Kick I 203% x2 225% x2
II 252% x2 287% x2
III 301% x2 471% x2
IV 350% x2 508% x2
V 399% x2 537% x2
Hidden Claw I 173% x2 225% x2
II 279% x2 287% x2
III 385% x3 Remains the same
IV 491% x3 Remains the same
Fist Fury
(Combo Hit)
I 245% x2, Max 3 Hits 225% x2, Max 3 Hits
II 348% x2, Max 3 Hits 471% x2, Max 3 Hits
III 451% x2, Max 3 Hits 508% x2, Max 3 Hits
IV 554% x2, Max 3 Hits 666% x2, Max 3 Hits
Fist Fury
(Final Hit)
I 245% x 4 225% x4
II 348% x 4 471% x4
III 451% x 4 508% x4
IV 554% x 4 666% x4
Mystic
Skill Name Lv. Damage before Change Damage after Change
Triple Flying Kick I 203% x2 244% x2
II 252% x2 313% x2
III 301% x2 514% x2
IV 350% x2 555% x2
V 399% x2 585% x2
Hidden Claw I 124% x2 244% x2
II 167% x2 313% x2
III 237% x2 334% x2
IV 307% x2 341% x2
Fist Fury
(Combo Hit)
I 245% x2, Max

3 Hits

244% x2, Max 3 Hits
II 348% x2, Max

3 Hits

432% x2, Max 3 Hits
III 451% x2, Max

3 Hits

572% x, Max

3 Hits

IV 554% x2, Max 3 Hits 727% x2, Max 3 Hits
Fist Fury
(Final Hit)
I 245% x1, Max 4 Hits 244% x1, Max 4 Hits
II 348% x1, Max 4 Hits 432% x1, Max 4 Hits
III 451% x1, Max 4 Hits 572% x1, Max 4 Hits
IV 554% x1, Max 4 Hits 727% x1, Max 4 Hits
Lahn
Skill Name Lv. Damage before Change Damage after Change
Furious Chase I 259% x2 380% x2
II 325% x2 486% x2
III 391% x2 758% x2
Crescent Barrage

(1 Hit)

I 208% x4 190% x4
II 264% x4 Remains the same
III 321% x4 372% x4
IV 377% x4 412% x4
V 433% x4 453% x4
Crescent Barrage

(2 Hits)

I 208% x2 190% x2
II 264% x2 Remains the same
III 321% x2 372% x2
IV 377% x2 412% x2
V 433% x2 453% x2
Crescent Barrage

(3 Hits)

I 208% x3 190% x 3
II 264% x3 Remains the same
III 321% x3 372% x3
IV 377% x3 412% x3
V 433% x3 453% x3
Wind Orchid

(1 Hit)

I 391% x1 Remains the same
II 452% x1 537% x1
III 514% x1 604% x1
IV 576% x1 678% x1
Wind Orchid

(2 Hits)

I 391% x2 Remains the same
II 452% x2 537% x2
III 514% x2 604% x2
IV 576% x2 678% x2
Pendulum Cleaver

(1 Hit)

I 194% x1,

Max 2 Hits

362% x 1,

Max 2 Hits

II 244% x 1,

Max 2 Hits

432% x 1,

Max 2 Hits

III 294% x1,

Max 2 Hits

478% x1,

Max 2 Hits

IV 345% x 1,

Max 2 Hits

592% x 1,

Max 2 Hits

V 395% x 1,

Max 2 Hits

783% x1,

Max 2 Hits

Pendulum Cleaver

(2 Hits)

I 194% x5 362% x5
II 244% x5 432% x5
III 294% x5 478% x5
IV 345% x5 592% x5
V 395% x5 783% x5
Dismemberment I 299% x3 253% x3
II 381% x3 Remains the same
III 463% x3 532% x3
IV 545% x3 604% x3
Blade Dance

(1, 3 Hits)

I 181% x3 253% x3
II 248% x3 149% x3
III 314% x3 348% x3
IV 381% x3 481% x3
V 447% x3 572% x3
Blade Dance

(2 Hits)

I 181% x2 253% x2
II 248% x2 313% x2
III 314% x2 348% x2
IV 381% x2 481% x2
V 447% x2 572% x2

※ Absolute levels are excluded from the above skill damage change.

※ Some of the skills will remain the same.

  • PvP damage will now be applied properly in attacks during transition from non-combat to combat mode.
  • The hit effect for all characters have been improved for PvP and PvE.

 

[By Class]

  • Piercing Spear can no longer be used during its cooldown.

 

  • Damage of the skill Pinpoint III will now be reduced in PvP situation.
  • Damage of the skill Moving Shot in all levels will be reduced in PvP situation.

 

  • As the damage of skills learned from Lv.1 to Lv.55 has been changed, the damage of the skill Falling Rock has also changed likewise:
Damage Type Before After
Hit Damage 691% x 2 776% x 2
Damage when used while in a sprint jump 776% x 2 Remains the same
  • You can now use Lava Piercer through the Quick Slot.

 

  • The invincibility effect for Evasion I will now only be applied in PvE.
  • Fixed the issue where Stamina would be consumed by 150 when attacking forwards with the Leaf Slash skill.

 

  • As the damage of skills learned from Lv.1 to Lv.55 has been changed, the hit damage of the following skills also changed likewise:
Skill Before After
Absolute: Forward Slash 551% x 3 827% x 3
Absolute: Charging Slash 524% x 2 1074% x 2
Absolute: Sideways Cut 400% x 2 1048% x 2

 

  • Damage of all levels of the skill Magic Arrow will be reduced in PvP situation.
  • Fixed the issue where the monster detection counter would occasionally reset when using Magic Lighthouse.
    • The maximum number of monsters detecting the character is proportional to either the amount of damage or the type of summoned monster (excluding boss monsters). Adventurers have continuously pointed out that the monster detection for the Magic Lighthouse has not been working properly, and we discovered that the feature was resetting occasionally during certain situations. We apologize for the inconvenience this has caused, and we will try to fix these types of issues more quickly in the future.
  • The forward attack damage for Staff Attack I will now apply properly in PvP.

  • Damage of all levels of the skill Magic Arrow will be reduced in PvP situation.
  • Fixed the issue where the monster detection counter would occasionally reset when using Magic Lighthouse.
    • The maximum number of monsters detecting the character is proportional to either the amount of damage or the type of summoned monster (excluding boss monsters). Adventurers have continuously pointed out that the monster detection for the Magic Lighthouse has not been working properly, and we discovered that the feature was resetting occasionally during certain situations. We apologize for the inconvenience this has caused, and we will try to fix these types of issues more quickly in the future.

 

  • Damage of the skill Slice in Tiger Blade stance will be reduced during PvP situation.
  • Damage of the skill Dragon Bite I and II will be reduced in PvP situation.
  • Fixed the issue where the character’s eyelid and eye would appear detached when customizing certain parts.

 

  • Damage of the skill Slice in Tiger Blade stance will be reduced during PvP situation.
  • Damage of the skill Dragon Bite I and II will be reduced in PvP situation.

 

  • The falling motion will now be displayed after using Flow: Sky Stepping forwards while using Sah Chakram.

 

  • The speed of the projectile shooting out from the activating the skill Righteous Smite has doubled and the attack range has decreased by 17M.
    • After using the skill, the speed to connect Righteous Smite into a combo of another skill has decreased.
    • When using the skill Righteous Smite, the speed of the your camera view when turning will now be faster.
  • The cooldown for Luthraghon’s Call III, IV has been reduced by 1 sec.
  • Transitioning to the Luthraghon’s Call skill after the left/right 2nd hit for Winged Strike and then a hit backwards while in Greatbow mode has been improved to flow more naturally.
  • Luthraghon’s Call will flow more naturally after the 3rd hit of Glissade.
  • Luthraghon’s Call will flow more naturally after using the Full Bloom skill.
  • You can now activate Meteor Dive when moving backwards by pressing the spacebar while in the air when using Zephyr Leap.
  • The combo speed of Glissade has been improved.
  • The casting speed for Flow: Light’s Trail will not slow down when used during cooldown.
  • When using Ravenous Talon, the damage from the additional hit will now be applied properly.

 

  • The following items can no longer be sold.
    • Red-gem Studded Ornament
    • Yellow-gem Studded Ornament
    • Blue-gem Studded Ornament
    • Opulent Pendant
  • When Gathering Insectivore Plant, the amount of Insectivore Plant Powder obtainable has increased by 60%.
  • For details on newly added Pearl Shop Update, please click < Here > !

 

  • The boss monsters from Dark Rift will now slowly weaken as time passes.
    • 24 hours after a boss monster spawns from the Dark Rift, it will weaken by 1 level.
    • Even when you are not logged in-game, the weakening of the boss monster will continue.
    • The boss monster from the Dark Rift will weaken in its AP and DP, in a total of 4 levels (Yes, this means it can take up to 4 days in certain cases for bosses to become at its weakest).
    • The loot you get for defeating it at its initial spawn and defeating it many hours after it’s spawn will be the same.
  • Fixed the issue where the Dark Rift monster Ancient Puturum would disappear after 2 hours and 30 minutes.
  • The Dark Rift monster Ferrid will now appear from outside of the Omar Lava Cave.
    • Any Ferrids that appear to be stuck or unreachable from attack have also been relocated.
  • The names for the following Bashim monsters has changed.
    • Kraad Infantryman -> Terruda Infantryman
    • Kraad Thrower -> Terruda Thrower
    • Kraad Reinforced Infantryman -> Terruda Reinforced Infantryman
    • Kraad Bandsman -> Terruda Bandsman
      • Due to the name changes above, the Knowledge and Quest names have also been changed.
  • The Helm monsters have been removed from the bottom floor of the Helm Tribe Mine.
  • The location of the Helm Golems at the bottom floor of the Helm Tribe Mine have been relocated.
  • The Optimal AP for Soldier’s Grave has been changed to 100-180.
    • The Soldier’s Grave monster EXP has increased by 10%.
    • The Soldier’s Grave HP and DP have been adjusted.
  • The HP and AP for the following boss monsters you fight through the Mediah Black Spirit quest has increased.
    • Abandoned Iron Mine Executor
    • Illezra’s Servant
    • Skeleton King
    • Awakened Black Spirit

 

[Quest]

  • Fixed the inaccurate description of the dialogue when accepting the Gone with the Vengeful Spirit quest.
  • Some quest names have been changes so that the details of the quests are not spoiled through their names:
Previous Quest Name Changed Quest Name
Unveiled Truth Revelations
The Angry Lady The Situation at Lynch Farm
Servant of Darkness An Unsettling Task
Vessel of Darkness On the Brink of Darkness
Edan’s Party The Eyewitness
Fear of Reyas The Guarantor
The Queen and the Black Boulder The Thing That Made the Harpies Go Crazy
Alchemist Purifying Darkness The Culprit Behind Our Troubles
Released Caphras’s Seal What Was Left Behind
The Unconscious Ganelle Trouble Up Ahead
The Awakening of the Origin of Clear Water The Essence of Water
[Boss] Defeat the Weakened Belmorn [Boss] The Final Battle
Edan’s Proof Missing in Action
The Disappearance of Yaz The Curious Shai
The Disappearance of Lafi Bedmountain The Reliable Comrades
A God Robbed of its Soul The Qualities of a God
Monsters Amuck at Moretti Farm Trouble at Moretti Farm
[Boss] Org the Greedy [Boss] The Greedy Overlord
Archaeologist Martha Kiyen The Quirky Archeologist
The Cause of Petrifying Disease Where It All Began
Oze’s Request The Last Request
  • Due to the decreased level of difficulty of defeating monsters at Cron Castle after the main quest renewals, the relevant Suggested quest has been changed like the following:
    • World of Enemies #9: Mediah Exiled Force -> World of Enemies #9: Saunil Battlefield
  • You can now obtain the Loure’s Lost Gloves and Shoes when completing the Calpheon main quest.
    • Beneath the Depths of the Well -> Loure’s Lost Gloves
    • Retrieve the Sealing Stone -> Loure’s Lost Shoes
  • Fixed an issue where the incorrect number of quests cleared would be displayed.
  • The NPC for collecting and completing the A Sacrifice for the Bell Tower quest has been changed to a Villager in front of Hakan Derk. This will allow you to play the quest more conveniently.

 

[Knowledge]

  • The content of the hints that you can see even when not having the following Knowledge acquired has been updated.
Balenos Adventure Journal I
Turg’s Corpse
Fierce-Looking Wooden Flag
Enormous Goblin Stone
Spicy Smelling Reagent
Sour Smelling Reagent
Moldy Smelling Reagent
Northern Calpheon Adventure Journal
Caphras’ Journal
Death of Plantation Cows
Farmland in Panic
Amy’s Whereabout
Where’s Doc and Dopie?
Andro’s Chest
Harpy Language
Delphe Knights Operation Orders
Punitive Force and the Rescue Party
Khuruto and Sunrise Herbs
Khuruto Defense Gear
Ancient Architecture Fragment
Caves and Treasures of the Ancient Ruins
Scent of Sunrise Herb
Large Khuruto Cauldron
Bree Tree Forest Cave
Why Did Xaviel Fail?
Xaviel’s Appearance
Bree Tree Ruins Underground Artifacts
Calpheon City Adventure Journal I
The Shaia Incident
Madame Lavientia
Dominic’s Son
The Taming of the Tomboy
Refining a Steel Sword
Calpheon Workshop Refining Method
Renee the Cat
Calpheon Workshop Apprentice Recruitment
Effects of the Wonderful Bree Drug
Holy College of Calpheon
Calpheon City Adventure Journal I
A Letter from the East
A Single-line Record
Calpheon’s Memory #1
Calpheon’s Memory #2
Calpheon’s Memory #3
Encarotia Family
Psychological Warfare I
The Tales of the Karlstein
Karlstein’s appearance in Calpheon
Vetor, Karlstein
Karlstein’s Symbolism
Calpheon and Valkyries
Origins of the Valkyrie
Fundamentals of the Valkyrie
Fundamentals of the Valkyrie: Manners
The Great Valkyrie and Calpheon
A Stance on War
Valkyrie Techniques: Basic
Valkyrie Techniques: Intermediate
Valkyrie Techniques: Advanced
A Valkyrie’s Role in War
Fundamentals of the Valkyrie: Integrity
Fundamentals of the Valkyrie: Service
Fundamentals of the Valkyrie: Sacrifice
Valkyrie’s Art of War
Weapons of War
Taking Care of Your Equipment
Fundamentals of the Valkyrie – Meditation
101 Essential Stories about the Valkyrie
What is a Hero?
How to Win a War
Swordsmanship: Basic
Swordsmanship: Intermediate
Swordsmanship: Advanced
Enemies of Calpheon I
Enemies of Calpheon II
Enemies of Calpheon III
Introduction to Elionism
A Talk with Elion.
The Nature of War
Tactics Leading to Calpheon’s Victory
How to Deal with a Giant Monster
Do Godly Powers Really Exist?
Encyclopedia of Calpheon Weapons
Calpheon Art of War
The Invincible Old Timer
Fundamentals of an Officer: Basic
Fundamentals of an Officer: Intermediate
Fundamentals of an Officer: Advanced
Ancient Myths and Truths
Does Black Energy Exist?
Unbeatable Tactics
Justifications of War
Impregnable Tactics and Strategies
How to Pep Up Your Soldiers

 

  • [ESC] → [Event] button will  now lead to the event list on  mobile web for better view of the in-game events in progress. Please check here for details on all the events!
  • Improved the scroll size and alignment for all windows.
  • New functions have been added where right-clicking on Junk items would activate navigation to the nearest General Goods Vendor as well as allowing you to check on the count of Junk items collected.
  • Improved the Dark Rift icon displayed at the World Map (M).
    • Improvements have been made so that you can easily identify the difficulty level and grade of your personal boss monster at the Dark Rift window.
    • The difficulty level will be displayed in the range of: I, II, III, IV, and V.
  • For quests with Amity as the quest completion reward, putting your mouse over the Amity icon in the completion reward window will now display the amount of Amity and the target NPC with whom you’ll gain the Amity with.
  • A new window to choose the Crossroad quest line has been added.
    • After you complete the quest, ‘Paying Off Debts,’ you will have the window appear where you can select a Crossroad quest line of your choice.
    • The window will not disappear until you make a selection of a Crossroad quest line.
  • Dark Rift icon would now always be displayed on bottom right of the screen.
  • If you had not completed the prerequisite quest [Awakening Complete] Memories of the Past, a notification will now appear on the Dark Rift UI to let you know that you need to complete that first.
  • A new sentence that talks about increased funds upon using Breeding Market has been added to the descriptive text box that pops up when putting your mouse over Training tab under Life Info in My Information (P) window.
  • A new button to skip through the animation in cleansing gear has been added to the Cleanse Gear window. Check the button and you can see the results fast.
  • The icon located on top of the NPC name that used to show which quest it represented has now been changed to different versions of icons that fits Family Quest, Character Quest, and Daily Quest.
  • Description regarding the Weight of Silver has been removed from the weight information icon on the Inventory (I) window.
  • The direction information filter settings for the World Map will now save the direction information.
  • Added a ‘Do not open for the day’ button in the Black Spirit’s Pick window which is displayed after purchasing a Pearl Item.
  • If Skill Commands are turned on while boarding the Cannon, Flame Tower, Hwacha, or Ballista, a key guide about mounts will appear.
  • The location of the icon which shows you the Ballista location within the World Map (M) has been changed.
  • Added a UI which allows you to select the quest line.
    • When you complete the Paying Off Debts quest, you will see a UI from which you can select a quest line.
    • If you do not select a quest line, the UI will remain.
  • Added a UI which allows you to re-select a quest line.
    • When you complete the Looking for Adventurers quest, you will be able to select a quest line from a quest list at the top right side.
    • When you complete the final quest of each quest line, you can move on to the next quest line.
    • You can only complete one quest line at a time.
  • The Eye of the Ruins Ring will now be displayed in the item drop list for the Blood Wolf Settlement.
  • When interacting with NPC’s, the Silver item description will no longer appear when you do not have an item in the Give Gift window.
  • When opening the Warehouse through the maid/butler, the descriptions for the Sell button will no longer appear when you press the Sell button.
  • The Extract Chance button will no longer be displayed when using Devour while having the Blacksmith’s Secret Book.
  • Revised the text which appears when joining a guild as a War Hero.
  • The guild member microphone UI in the Guild window (G) will react when a guild member speaks.
  • The color of the character name which appears when Golden Bell type items are used has been changed.
  • When equipping an accessory item (Manos accessory) which increases the Life Skill, a notification will no longer appear when you equip a higher grade equipment for the part you are wearing.
  • Improved the Dark Rift icon displayed at the World Map (M).
  • Fixed the issue where the enhancement level would be displayed in the quest rewards window.
  • Improved the usage icon for Mass Production in the World Map to be aligned better.
  • Fixed the issue where the item icons of the results of mass production would not properly appear in the World Map.
  • Fixed the issue where the UI would not change sizes when attempting to change certain UI such as when using the cropping mode.
  • Contracts for apprentice guild members can now also be renewed through Guild Officers.
  • The messages which appear to the War Hero and guilds when a War Hero joins a guild has been improved to be more informative.
  • Added a War Hero rankings window which can be opened through the menu (for both the new and old ESC menus).
  • Updated the text alignment regarding participation to nodes in the War Hero list to appear better.
  • Fixed the R button going out of the UI issue while progressing through certain quests.

 

[Game World]

  • Fixed the issue where the grass looked unnatural near the Calpheon Castle.

 

[Class Fixes]

[Warrior]

  • Fixed the Upper Shield Strike skill description to be more accurate.

 

[Sorceress]

  • Fixed the issue where the backside of the armor would unnatural when equipping the Fallen Garzar Armor.
  • Fixed the skill descriptions for Violation and Shadow Riot to be more accurate.

 

[Tamer]

  • Fixed the skill description for Evasion to be more accurate.

 

[Wizard]

  • You can now dye the Wolf Nose item.

 

[Kunoichi]

  • Fixed the issue where the bottom area would look unnatural when equipping the Cokro outfit.

 

[Striker]

  • Fixed the issue where the chest area would look graphically unnatural.

 

[Mystic]

  • The falling motion will now be displayed properly when using Sea Burial and Flow: Sea Burial.
  • Fixed the Hidden Claw’s skill tooltip to be more accurate.

 

[Interface Changes]

  • Improved the alignment for the Life Skill information’s Hunting EXP located at the Basic tab of My Information.
  • Fixed the issue where the list of your workers would go out of the box if there were too many workers on My Gardens UI.
  • Fixed the issue where the tooltip of the Worker List would overlap with the list of workers.
  • Fixed the issue where the knowledge name UI texture at the top right of the Knowledge (H) window would look unnatural.
  • Fixed the issue where item descriptions would not bleed out of the windows when using box type items.
  • Fixed the issue where the descriptions at the bottom of the Monthly Loyalty window would overlap.
  • Fixed the issue where the War Hero’s name was wrongfully displayed when checking the War Hero Employment Contract of a War Hero not currently in-game.
  • Fixed the issue where the Conquest Status window was not being displayed properly upon opening the Conquest Status window for the first time after joining a guild as a War Hero.
  • Fixed an issue where an abnormal message would appear when you close the War Hero contract through the ESC key.

  • We are aware of the issue where trade goods cannot be sent from Port Epheria to Altinova. We will resolve this shortly.
  • We are aware of the issue where certain players are experiencing difficulties in accessing the Central Market. We are looking into this currently. We apologize for the inconvenience and ask for your patience as we’ll update you soon on this matter.
  • We are aware of the UI issue where it appears as if you can claim item rewards (sent to your Shadow Arena rewards window) when leaving in the middle of the match. You cannot receive any item rewards in fact and this issue will be resolved shortly.
  • We are aware of the issue where navigation does not lead to NPC Ganin Arth during the Mediah main quest, Request for the Prince’s Asylum.
    • Please use the Find NPC option located on top-right corner of your screen to search for and get to Ganin Arth for the time being. We apologize for the inconvenience.

 

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