Albion’s Mid-season Patch Includes Three New…

Albion’s Mid-season Patch Includes Three New Outland Regions As Devs Focus On Performance

Oberon Patch 5 – Ver. 1.14.381 / REV 141643 – 2 May 2019

Outlands Expansion
Three major new Outland regions have been added to the world of Albion: Siluria (equivalent in size and value to Cumbria) and West and East Glouvia (equivalent in size and value to West and East Anglia, respectively). While these regions will be claimable during the next Invasion Day (May 18), and will generate siphoned energy and spawn loot chests, they will not contribute season points to the current (sixth) GvG season. They will begin generating season points as normal at the beginning of Season 7.

KNOWN ISSUE FOR TEST SERVER DEPLOYMENT: The current portal distribution (i.e. which city links to which territory) is NOT correct. For the correct list of portal/city connections for each region, see:

In conjunction with this expansion and the redistribution of Outlands portals, Energy Manipulator NPCs have been added close to the Outlands portal in each of the Royal Cities, allowing players to exchange Siphoned Energy without traveling to Caerleon.

Portal Binding Reset
Players can now remove their portal bindings (i.e. the lock to a particular city’s Outlands portal) once every 30 days. This allows some flexibility with portal locks, while limiting switching to the important reasons (guild moves, major strategic changes, urgent access to a new territory, etc.). As always, the option of traveling across the Outlands to a different-colored city portal in order to switch city bindings remains in effect.

Siege Camp Changes
With the release of this update, the connections for the Siege Camps in No Respite and Carpet of Bones will be switched from Caerleon to Martlock and Thetford, respectively. The newly introduced Siege Camps in Desecrated Sands, Torn Earth, and Badbury Bog will enable attacks on the remaining Royal Cities. This change should make it significantly easier to compete for control of the Royal Cities.

Favorite Islands List
By popular demand, players can now set certain islands as favorites in the Travel Planner UI, making them easily accessible without searching.

New Caerleon Marketplace Cluster
To reduce overcrowding, a second Marketplace cluster has been added to Caerleon, accessed by walking directly south from within the Bank of Caerleon. Both clusters give access to the same Marketplace, including all for-sale items, buy orders, sell orders, and purchased goods, and can be used interchangeably.

KNOWN ISSUE FOR TEST SERVER DEPLOYMENT: In the current Staging build, the second cluster is not yet linked to the main Marketplace UI. This will be correctly linked once the build is deployed to Live.

Changes and Improvements

  • Adjusted Hellgate spawn settings to compensate for the Outlands expansion:
    • Spawn waves now produce more Hellgates throughout the world (50 → 80)
    • Hellgate Guardian mobs no longer despawn after 29 minutes, and instead remain in place indefinitely
    • 2v2 Greater Hellgates now spawn only in odd-tier red and black zones (i.e. T3,T5,T7)
    • 5v5 Greater Hellgates now spawn only in even-tier red and black zones (i.e. T4,T6,T8)
  • Performance improvement: Optimized overhead text messages (damage numbers, etc.) for massive simultaneous use (as in ZvZ fights)
  • Reduced objective item value of Arena Sigils from 64 to 6, which will decrease repair costs for crafted Arena items
  • Updated animation for Artifact Foundry NPC
  • Removed gallop sounds in cities
  • Adjusted and polished sounds for all Sword, Bow, and Crossbow spells according to their intensity and fixed several missing sounds
  • Rites of Spring items have been removed from the Vanity Merchant

Combat Balance Changes
Arcane Staffs

  • Time Freeze (Great Arcane Staff):
    • Freeze Duration: 3s → 4s
    • Cooldown 1200 IP: 34s → 30s
    • Cooldown 1700 IP: 30s → 26s


  • Life Leech (Passive):
    • Heal per Attack: 5.10 → 6.10


  • Poisoned Arrow (all Bows):
    • Range: 11m → 13m
  • Speedshot (all Bows):
    • Range: 11m → 13m


  • Auto Fire (all Crossbows):
    • Damage per Tick: 37.00 → 30.00

Cursed Staffs

  • Cataclysm (Damnation Staff):
    • Damage: 120 → 160
    • Debuff Duration: 8s → 6s
    • Cast Range: 10m → 12m
    • Cooldown: 45s → 30s


  • Life Leech (Passive):
    • Heal per Attack: 3.73 → 4.50

Fire Staffs

  • Flame Tornado (Blazing Staff):
    • Tick Damage vs Players: 51.00 → 60.00

Frost Staffs

  • Freezing Wind (one-handed Frost Staff):
    • Damage: 160 → 174
    • Standtime: 0.6s → 0.2s
    • Root Duration: 1.57s → 2.00s
  • Ice Storm (Glacial Staff):
    • Damage vs Mobs: 16.70 → 20.00
    • Damage vs Players: 35.00 → 45.00
  • Ice Crystal (Permafrost Prism):
    • Cooldown: 45s → 30s


  • Iron Breaker: (all Hammers):
    • Hit Delay: 0.5s → 0.4s
    • Standtime: 0.6s → 0.5s
    • Resistance Reduction: 0.12 → 0.15
  • Ground Breaker (Polehammer):
    • Stun Area Width: 1.5m → 2m
  • Life Leech (Passive):
    • Heal per Attack: 5.86 → 7.00


  • Threatening Smash (all Maces):
    • Hit Delay: 0.6s → 0.5s
    • Standtime: 0.7s → 0.6s
  • Vendetta (Camlann Mace):
    • Now also stuns all pulled enemies
    • Damage: 113.96 → 62.00
  • Removed the spell Stalling Slam; added the new spell Sacred Ground in its place:
    • Creates a 3m radius area in front of you. The area lasts for 8s and silences all enemy players within (ignoring crowd control resistance). Creatures in the area are silenced for up to 2.8s.
    • Cast Time: 0.8s, Cooldown: 6s, Energy cost: 6% of max energy
  • Life Leech (Passive):
    • Heal per Attack: 5.86 → 7.00

Nature Staffs

  • Revitalize (all Nature Staffs):
    • Health per Tick: 60 → 75 → 80
    • Revitalize (all Nature Staffs)
    • Energy cost per tick: 8 → 6
    • Energy Gain per tick: 10 → 8
    • Health per Tick: 60 → 75


  • Separator (basic Quarterstaff):
    • Standtime: 1s → 0.6s
  • Life Leech (Passive):
    • Heal per Attack: 4.17 → 5.00


  • Life Leech (Passive):
    • Heal per Attack: 4.81 → 5.80


  • Haste (Hunter Jacket):
    • Damage Increase: 10% → 20%


  • Emergency Heal:
    • The effect is now applied to up to 5 allies in a 4m radius


  • Fixed an issue where items could become invisible after being moved from one container to another during high ping
  • Fixed an issue where chests in Randomized Dungeons had no loot when the party had “Free Loot” enabled or when loot protection wore off
  • Master’s Fawn is now tradable in the Marketplace as intended
  • Additional minor graphical, UI, terrain, animation, audio, and localization fixes

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