Conqueror’s Blade You Can Charge Into The…

Conqueror’s Blade You Can Charge Into The Conqueror’s Blade Open Beta Starting Today


04/06/2019 – OPEN BETA

Big world

  • The regions of Ungverija and Liangyun are open to new characters (both were inaccessible during early access). Movement / transfer between regions remains locked.
  • The upper limit on forage storage for regional capitals has been increased from 500,000 to 100,000,000.

New items

  • Added six basic hair dye colours to item merchant, each selling for 1,500 Silver.

Bug fixes and general improvements

  • Item transfer from the Account Inventory has been improved
  • Server stability has been improved
  • House XP bug has been eliminated and excessively-gained House XP removed.
  • Fixed a bug that allowed players to resupply unit equipment in hostile fiefs.
  • Fixed a number of small text and button issues.
  • Server list UI has been updated


  • Removed daily purchase limitations on Hero XP Cards and Unit XP Cards.


  • Optimized game loading process
  • Adjusted the rewards of Match Making Battles, removed the diminishing returns on rewards mechanism
  • A “Dusken Pall” skill is no longer available for Dual Blade class in Stealth mode
  • The number of Secret Vaults a player can open weekly was decreased from 20 to 15. Only green quality rewards and below can be now obtained when opening Secret Vault
  • Marshal’s chest (high grade weekly quests reward) now contains 4 Vault Keys instead of 3.
  • Fixed an error that Territory Wars (TWAR) UI remained after it ended
  • Ping, server load information and “recommended” sign added to server selection interface (also, there are now 3 servers available)
  • Fixed an error where the progress of capturing flags wouldn’t display in siege battles
  • Fixed an error of screen resolution determination for some screen settings
  • Optimized the requirements of fief quests
  • Added the lowest level requirement description when attacking Rebel camps
  • Purchased items from Pre-Order Packs & Sovereigns purchased in can be sent to your characters ingame using the Web Inventory system
  • The first TWAR will start Saturday 1st of June
  • Accessible regions for Early Access will be Ostaria and Maoyang


Tutorials and guidance

  • New artillery deployment tutorial mission has been added.
  • Added more temporary units to tutorial missions.
  • New resources gathering and crafting missions added at level 15.
  • New appearance items added as tutorial rewards.
  • Some enemies in tutorial battles have been made weaker.
  • Quest icons (over NPC heads and on the minimap) have been adjusted.
  • Added a corresponding tooltip to switch unit when an active unit is almost killed.
  • Players must now finish at least one in the practice camp (vs. AI) before attempting PvP.

Houses and alliances

  • The number of alliances (Kingdoms) that can be allied has been decreased from five to three.
  • The number of alliances (Kingdoms) that can be deemed hostile has been increased from 10 to 15.
  • Adjusted in-game description of house reputation.
  • House search function allows you to prioritise the display of houses that are local to the region.

Global Map and Territory War

  • Collectable random objects added to Global Map. These objects are specific to each player (when you see or collect the object, it does not affect other players – they have their own). Examination of these objects will provide a player with random rewards of different value (silver, crafting resources, consumables). Note: After being examined it will take 1-7 days for a new random object to appear.
  • A fief can’t be made to lose more than 100 prosperity points (equal to one city level) during a single Territory War.
  • Retreat, warlord death or battle loss on the Global map will turn soldiers in all army units into wounded: 15% of soldiers for PvP battles and 5% of soldiers for PvE battles.
  • Silver reward has been increased for owning cities and forts.
  • Inns added to the Global Map, where forage can be restored and units healed (unless a Territory War is in progress).
  • Rebel Suppression Orders are no longer required to raid Rebel Camps.
  • Wax Seal removed from NPC shop.
  • Fixed: horse model error in the big world.
  • Fixed: oversized siege weapon model error in the big world.


  • After various game activities (Rebel Camps – high probability, Expeditions – average probability, Ironman – average probability, Standard battles – low probability), the player may encounter a bonus reward interface. By using a Skeleton Key players can earn extra silver and basic crafting materials and equipment. Players may open up to 20 vaults per week.
  • 1, 2 and 3 Skeleton Keys added in respect of Squire’s, Knight’s and Marshal’s chests (weekly quests rewards). Note: additional keys can be obtained as weekly rewards by those with Premium Accounts.


  • Era requirements adjusted: Feudal Era now requires only two units to be unlocked from the Rustic Era. Chivalric Era – three units from the previous era. Silver Era – four units. Requirements for Heroic Era (five units) and Golden Era (six units) remain unchanged.
  • New UI and unit parameters/career visualisation added.
  • Fixed the following tier-6 unit bugs:
    • Iron Reapers were sometimes unable to attack
    • Winged Hussars attack damage when not charging was incorrect
    • Fire Lance Cavalry were unable to shoot whilst attacking


  • Crafting duration for all operations reduced by a factor of ten.


  • Leadership removed as a Basic Attribute.
  • Basic Leadership value for level 1 warlords now 100. Additional 100 Leadership obtained at levels 10, 20, 30, 40, 50 and 60.
  • Some achievements required for studying character skills, were removed.


  • New matchmaking bracket added for levels 10-20.
  • Matchmaking maps for “Standard Battles” are now randomly chosen when applying
  • Daily and weekly limits for “Ironman” and “Expedition” modes removed.


  • The chat function now has channels for each supported language (EN/FR/DE/ES/RU).
  • Game client will default to language-specific channel based on client language settings. Note that chat channels will only accept characters respective to the host language.

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