Crowfall Update 5.1 Brings New Systems, New…

Crowfall Update 5.1 Brings New Systems, New Player World ‘god’s Reach’

Crowfall Pre-Alpha Build 5.100.0
The Fortunes of War

To report any issues or bugs, please go here: 5.100 LIVE Bug Reports

To report feedback, please go here: 5.100 Live Feedback Reports

For an up-to-date list of known issues please go here: 5.100 Known Issues

Please Note: There is a known issue with the ability to equip two of the same major disciplines. A fix is in progress and will invalidate any duplicate disciplines equipped and could potentially cause lost data. 

New Items for 5.100.00

  • Randomized equipment and gear have been added to war tribe loot tables.
  • Players can now sell items to vendors.
  • More props and flow adjustments have been added to the temples.
  • New interact functionality has been added to teleporters such as Runegates, fort and keep gates, ladders, banks, chests, sacrifice pits, and plant harvestables.
  • A new Embargo system has been introduced. Please see below for more information.
  • Revamp to God’s Reach continue to roll in. More details can be located in the God’s Reach section below.
  • New Respawn Outposts have been added to campaign worlds allowing for more respawning options during siege and campaign play.
  • Add monster camps to the map, with a pop-up that gives basic “consider” information.
  • New playable class: Knight Fae.

Embargo System:

  • Embargo system to allow players to move items in and out of the Campaign Worlds more easily from the Temple areas and to allow for improved Bank Storage in each world.
  • New banking system categories: Banks and Vaults. Both bank styles will have import/export tokens.
  • Pressing “B” no longer accesses the Spirit Bank and the bank type accessed depends on the type of world the player is in
  • In Campaign Worlds “B” accesses a global bank.
  • In God’s Reach, “B” will access your vault.
  • Banks and Vaults now appear as a “List” view in the UI, previously it was a grid.
  • Local banks have been deprecated.

God’s Reach:

  • A new God’s Reach campaign map has been added with the following new items:
  • This campaign no longer requires faction selection prior to entering.
  • Specific areas now have mobs of specific ranks.
  • Players no longer drop inventory items on death.
  • Added more spiders to the starting area of God’s Reach.
  • Recall in the NPE now takes you to the cave with the rez statue, instead of sending a player to the Temple.

Campaigns:

  • Updated the Siege Schedule for all Forts and Keeps in Cluster 19 and Cluster 20.
  • Removed “Chicken Ticker” debuff from Starter Hunger shards.

Eternal Kingdoms:

  • Adjusted building placement to use screen axis.
  • NPCs, Vendors, and Items:
  • Boss mobs should no longer spawn in monster areas lower than rank 5.
  • Updated Embarri to use military camps, instead of just roads.
  • Updated system vendor shop names in the temple, and added in new vendors for novice weapons and mounts.
  • Adjusted costs and tick rate times on food that can be found on system vendors. The recovery pools on items like carrots, potatoes, and peppers have been adjusted and now vary slightly.
  • Buying an item from a vendor with no free inventory space should now show an error message.

War Tribes and Loot:

  • Grouped and redistributed Minor Disciplines among particular Race-Class combinations
  • Vessel additives now only available at Rank 7+
  • Reduced resource drop rate
  • Bandages drop at lower ranks, Cloth drops at higher ranks
  • Increased food drop rates
  • Yeast, auroch milk, black pepper, and cocoa beans can now be sold back to vendors or sacrificed.

Sound and Visual FX:

  • New versions of outpost announcement messages.
  • New sound for death announcement message.
  • Enbarri power sounds clean up.
  • Reimplementing sound for Half-Giant Blood of the Giant.
  • New combat music tracks added.
  • Sound pass on powers of Knife Grinder discipline.
  • Sound pass on powers of Poisoner discipline.

Harvesting:

  • Swapped Energetic Harvests 3rd and 5th Pip powers.
  • Added comments on Reaping and Breaking harvesting powers being added to Pip 1 power.

Crafting:

  • Common and higher quality experimentation all now have 10 Pips as the maximum amount of PiPs allowed per experimentation line.
  • Mushrooms can now be used as “seasoning”.
  • Combining discipline recipes now have their own menu and can be accessed through the personal crafting menu (J).
  • Updating recipes for war tribe combines to now require 3 instead of 10 with an additional 3 optional slots.
  • Crafting panel should no longer resize the reagent icons, so they’ll all fit into the 1×1 slots properly.
  • Experiment Quality Difficulty Adder has been altered such that experimentation now decreases as higher quality resources are used in crafting.
  • Additional Risk Difficulty values have been increased (These changes should make it such that you are more likely to have better experimentation rolls on higher-quality resources, and less likely to use additional risk on lower-quality resources).
  • Additional Risk Points statistic now properly works in the crafting system (Granted via the Attention to Detail Minor Discipline).
  • Altered base values granted per pip per experimentation success type.
  • Altered base values granted per level of Additional Risk added to experimentation.
  • Increased Base Template durability on Rings and Necklaces.
  • Baguette-Cut Diamond stat is now Additional Risk Difficulty Reduction.

Talent Trees:

  • The final capstone passive powers in the talent trees are now automatically and permanently applied to your character when you purchase them and no longer require a passive slot to be loaded out.

General Powers:

  • Fixed a data issue with the bandage 3 and 4 powers.  Monkey rolls and other interrupts will now correctly apply the Recently Bandaged debuff.
  • Melee attack ranges have been changed from 6m to 3m.
  • Teleporting now counts as a movement for the player character controller. As a result, dissipate now disables camouflage’s stealth just like regular movement.
  • Altered the names for class basic attacks to make them sound flashier and fit with the narrative of each class in the combat log.

Class Powers
Assassin:

  • Changed the Battle Chant tooltip to say the ability lasts 15 seconds to match its actual duration.

Confessor:

  • Meteor Purge’s blackmantle effect should no longer fail to apply when used over 6m away from the target.

Druid: 

  • Fixed druid healing orb reticle.
  • Kinetic Boost now effects Power Efficiency by 20%.

Duelist:

  • Backend adjustment work on Tunnel teleport physics.
  • Adjusted duelist basic attacks to fix some hitching issues.

Race Powers:

  • Added more info text to Attributes details to indicate they can never exceed 350 in the character sheet.
  • Added more information to racial passives to indicate what Attribute Caps they were modifying.

Elken:

  • Headbutt shouldn’t throw those who are blocking into the air anymore.

Wood Elf:

  • Wood Elf Camouflage now has a 3-second delay (“Hiding”) after the player stops moving before they go into the Hidden state which makes them invisible.

Minotaur:

  • Updated description to Bull Rush to indicate it no longer drags targets.
  • Updated bull rush icon, removing the yellow border.

Disciplines and Discipline Powers:

  • White quality disciplines can now be combined into higher quality disciplines.
  • Combine Discipline recipe now requires 5 of a kind for upgrading discipline qualities.
  • Adjusted price of Disciplines.
  • Deprecated the following Minor Disciplines – Expansive Mind, Demon’s Pact, Fashion Statement, Hand of Glory. (These disciplines were granting unique race relating benefits that not only watered down race diversity, but also felt extraordinarily powerful for a minor discipline).
  • Long Live the Fighter can no longer be loaded out into the survival tray.
  • Remove bark skin effect from appearing on harvesting & unarmed stance.
  • Fixed Agent Provocateur’s Stink Bomb not playing field fx.
  • Added duration of poison onto the tooltip for Poisoned Blade on the Poisoner Discipline.
  • Added the Bleed effect on the Long Live the Fighter passive could be stacked three times onto the tooltip.

General Bug Fixes:

  • Scaling on the spider queen should now be fixed.
  • Now showing xp changes as flytext.
  • Allow autorun to actually keep running with UI up.  You can also jump and adjust with A/D without canceling autorun.  If you aren’t in autorun, you can use WASD to move around as long as no other UI has precedence.
  • Small change to quality settings, to give more breathing room to async texture streaming upload system.  Added vsync by default, to try to deal with hot GPU at the lobby.
  • Fixed the campaign restrictions on the world info panel.
  • Fixed issue with hair color mask for female Half-Elf hairstyle #4 (#3 in the avatar).
  • Now the player should get a prompt telling them to open their talent tree when they have too many talent points, know to put their stuff in a spirit bank when a campaign is ending, and know to choose another skill tree when they’ve maxed out one.
  • Vendor interactions are now an instant interact instead of a hold.
  • Updated gatehouse to fix the flickering issue.
  • Fixed the right-click to transfer items into the sacrifice window.  Should feel more responsive.
  • Fix missing hellcat acid spit projectile.
  • Moved the siege schedule filters to the siege schedule panel rather than being on top of both the schedule and leaderboard.
  • Added more info to the Map tutorial tip to now include information about war tribe map pins.

Crowfall Pre-Alpha Build 5.100.0

Show Stoppers :

  • There is a known issue with the ability to equip two of the same major disciplines. A fix is in progress and will invalidate any duplicate disciplines equipped and could potentially cause lost data.

General :

  • Surging Spirit discipline has been removed.
  • Harvesting weak point on various skinning creatures may appear off.
  • Resources near a Hunger Crystal may not message the “Frozen” message when attempting to harvest them.
  • Guard AI may not animate properly.
  • F to interact may get stuck on the screen when 2 players attempt to interact with a siege weapon at the same time. Hovering over another object like a tree or plant will fix this bug.
  • NPCs may blink and stutter after being attacked
  • Members of your faction, while stealthed, may not appear to have the purple stealth shader (this is only visible to members of the same faction).
  • If your guild crest appears incorrectly in-game, please reach out to support.
  • Players with Windows Region settings set to Turkey may encounter file issues (assets not loading properly so that they cannot log in properly) – changing your Windows region to United States should resolve this until we finish implementing a permanent solution.
  • If you place a siege weapon the max distance away from yourself, it may appear to be invisible until you exit placement mode – the item will be placed properly though, you just will not be able to see it.
  • Occasionally the avatar preview will be pixelated.
  • Opening your map right after resurrecting your vessel may cause the crow vision grayscale to occur after you rez. Logging out and back in will fix this.
  • Interrupting a power (using dodge, block, or otherwise) may not cancel out its FX.
  • Ranger secondary weapon may unequip after death.
  • Ballista crushing bolt (the first, default power) projectile may not appear if you are aiming very directly at a target (this may or may not do damage depending on exactly where you are aiming).
  • Ballista aiming is off center.
  • The Risen Frozen Breath power ground fx appear to never fade – logging out and back in should fix this.
  • Animal NPCs may appear in incorrect places – like inside forts.
  • NPC corpses may suddenly appear then immediately disappear in random locations.
  • If you attack an NPC from 50+ meters away, it will appear to be unresponsive.
  • Wartribe NPCs may appear to slide across the terrain when using their abilities.
  • Several abilities have effects that either fail to render, appear multiple times, or persist after use.
  • Several abilities have repeated or missing flytext.
  • Unable to Harvest some Knotwood Trees near the temple.
  • Discipline talent trees are not appearing when you have a discipline equipped.
  • RMB will not work when attempting to loot or purchase Disciplines – you will need to click and drag to move it.
  • The green moss shader in the temple will apply over your vessel.
  • If you have Overflow in your inventory, then you will be unable to complete trades with other players.
  • Dizzy fx are too strong.
  • Resource doobers may fall through/inside other objects, making them difficult to pick up.

Campaign :

  • Players may randomly fall through the world in specific locations. If this happens to you please report the issue with your zone and coordinates.
  • There are a few areas in the game that players can get stuck between rocks. If this happens to you please note the location in the playtest forum and use recall to unstick yourself.
  • Scoreboard: Guild Score not updating properly when joining or leaving a guild while in game (closing client and reopening it will fix these behaviors).
  • Siege weapons may get a steep error message one placement, even on correct terrain.
  • Placing a siege weapon over a non-basic resource may result in you being unable to exit the siege weapon, as the resource may not despawn
  • “A wall has been destroyed” toast message is missing after destroying the keep wall.
  • If your faction captured asset is contested and brought back to a neutral state, but you then re-capture it, the toast message will imply that you received the capture bonus, but you are not supposed to and it will not be reflected in your score.
  • Some parcel boundaries maybe have invisible edges that you cannot get over. Please report this if you see it.

Crafting:

  • Moving items from the spirit bank straight to the crafting menu will cause a visual bug to appear. These items are visually in your crafting session, but you cannot actually craft with these items.
  • Some crafting items may be missing their icons.
  • The Campaign has Ended banner Superlatives Achievers will show your guild name rather than their own.

Eternal Kingdom :

  • If your EK crashes, please contact support.
  • Using a parcel with buildings attached to it to craft a new parcel will cause those buildings to be lost.
  • Some EK buildings are missing socket attachments.
  • If an EK is full, the Enter EK button may not appear for you, making you unable to enter the queue for that EK.
  • Sometimes players will be randomly kicked to the lobby from their EK.
  • Your sacrifice brazier in your EK may appear under the dragon statue golden platform.

User Interface :

  • Leaving character customization without any characters created will cause UI elements to stick to your screen. Log out and back in to fix this error.
  • Your combat pip widget may disappear if you log out and back in to a campaign – close and reopen your client to correct this.
  • Opening and closing your inventory while inside of a siege weapon may cause the F to Interact prompt to appear.
  • The Campaign Scoreboard (viewed through the game map) may not appear when the game is set to windowed mode as opposed to fullscreen.
  • If you open your map immediately after activating building placement mode, then your UI will break. Log out and back in to fix this.
  • World Bank UI (which replaced Spirit Bank) will appear behind whatever UI you currently have visible.

Chat :

  • Logging out of a campaign with a group created will cause the chat tab not to disappear. Fully relogging out of the game will fix this issue and prevent too many tabs from being open at the same time.

Powers :

  • Many powers are missing their fx, sfx, and flytext. We are currently working on improving and updating many of the class powers. Please report the issues, but know we are working diligently on getting them working properly.
  • If two DoT powers are cast on the same enemy player, the second person to cast the DoT may not see the flytext from their power.
  • Some HoT and some DoT may not be working properly. Please report this in the playtest forum.
  • Second Wind may not show flytext.
  • Some powers are missing their buff icons, or the buff indicator altogether.
  • Powers used immediately after a retaliate may do no damage.
  • Retaliate prompt may disappear if you are spamming other abilities when it comes up.
  • Some Confessor powers may appear to have distance discrepancies
  • Knight Fallback barrier ability may not stack properly – use Noble blood first and follow it up with the Fallback talent in order to stack the barrier properly.
  • If a Myrmidon uses Colossus Smash within 10 meters of their target, they will clip through the target doing no damage.
  • Ranger traps will fall through the world when used inside of temples, on Keep walls, or in Forts.
  • The Guinecean burrow purple stealth shader may remain on your vessel even after you leave stealth (note: you will still be visible to enemies).
  • Confessor fire tornado projectiles are not visible.
  • Duelist Rapid Fire has animation issues.
  • Duelist Snipe power currently does no damage.
  • Myrmidon Pulverize power is missing its hit FX.

Leave a Reply

Your email address will not be published. Required fields are marked *