Dauntless Brings Neon Hair, Updated Patrol…

Dauntless Brings Neon Hair, Updated Patrol Chests, And New Weapon Specials In The Latest Update
Patch OB 0.9.2 brings the start of the Zephyr Strike Hunt Pass, introduces new weapon mods and specials, and paves the way for loadouts in an upcoming release.


  • Patrol Chest improvements. The Patrol Chest Boost leaves the store and Patrol Chest Bundles take their place. We’ve also updated the UI for Patrol Chests in several places, making it easier to see how many you have, whether or not one is active, and what you’ll get if you use one. Read more about it on the blog.
  • Hair tints. Bored with dress code compliant colours? Now you can tint your hair in three new neon shades! Look for two new shades in the in-game store (one in each of the Zephyr Squad packs) and one more on the Hunt Pass Basic Track.
  • Faction Fight! This new community event pits two Zephyr Squads against one another – and you’re invited to join. Pick a side in the in-game store (look for the Faction Fight tab) and start earning points for your favourite faction. We’ll make the winning side’s lantern free in the store! Click here for all the details.
  • Zephyr Strike. The second Hunt Pass of the High Skies season begins with 0.9.2! This pass goes neon with cadet-inspired armour, weapons, and aether-shaping emotes. Look for an update on the Hunt Pass page soon!
  • Styxians. The newest species of aggressive fauna comes equipped with sharp teeth, powerful legs, and the ability to pin Slayers in place. Keep an eye out for them in the upcoming Trials and make sure you fight them off before they knock you down.
  • New sword special. Parry incoming Behemoth attacks with Avenging Overdrive, a new special move for the sword. Check it out at The Lucky Break after completing this weeks Trial.
  • New Trials rewards. Lady Luck has updated her inventory and added new weapon mods and cells. Stop by her stall to see what’s in store.
  • Chain blades specials. We’ve overhauled Reaper’s Dance, making it so Slayers who are brave enough to flip out now have the option to attack from the air. We’ve also added a second alternate special to Lady Luck’s shop. Check out Insatiable Dance next time you have Marks to spend.


  • Added a new icon above the mirror in Ramsgate Plaza to make it more clear that it’s an interactive object (it’s a shortcut to modify your Slayer Appearance!).
  • Improved performance in situations where the HUD is visible.
  • Improved overall performance in Ramsgate.
  • Fixed a bug where banners could remain on screen when navigating from a banner preview to an emote preview.
  • Fixed a bug where the FOV slider wasn’t working. Players can now adjust their FOV from 35 to 120 degrees.
  • Fixed a couple of UI elements that had the wrong name.
  • Players’ legs and glutes will not longer clip through the Volcanic Treads leg armour.
  • Sound effects should now be slightly clearer when previewing items on the Personality, Loadout, and Store screens.
  • Players on lower graphics settings will no longer see banners without proper cloth physics.
  • Fixed a bug that caused Shrowd shadow clone kills to count toward objectives that required actualShrowd (Behemoth) kills.
  • Fixed a bug where teleporting with the Koshai lantern’s held ability would mistarget if it was used while dodging with repeaters drawn.
  • Pending group invites will now trigger a “!” indicator on the Social HUD.
  • Fixed an issue where the screen would fade to black multiple times during the arrival cinematic on Burning Rose (island).
  • Fixed an issue that could cause the framerate to lock during hunts on Burning Rose (island).
  • Fixed an issue where throwing your axe off a cliff would cause it to fall the ground upon return, triggering the failsafe catch.
  • Fixed an issue where, under high latency, the axe return from cliff throws could put the axe under the world.
  • Koshai will no longer destroy its own vines, bringing its mechanics in line with other Behemoth and Behemoth-created object interactions.
  • Nayzaga’s Scythe (axe) now heals its wielder on all perfectly charged attacks from the secondary combo.
  • Fixed an issue where camera centering on Shrike and Embermane could stop working after they fled.
  • Slayers will no longer play the sheathe animation if they emote after throwing the axe.
  • Fixed an issue where cores would not display after the previous one had dissolved (on the core breaker screen).
  • Reduced the amount of install space Dauntless takes up on hard drives. Roomy.
  • Players should no longer see the camera pop after dodging with repeaters equipped.
  • Slayers will now see a visual indicator when prestiging a Mastery card.
  • Slayers will now see a notification when they buy platinum or platinum-included bundles. It will display both the item name and quantity of platinum acquired, and will populate after exiting the store screen.
  • The Draskscale Helmet (helm) should now sit correctly on all characters’ heads.
  • Scorchstone Hellion’s lavaballs that spew from its volcanoes will now no longer collide and explode under the world.
  • Fixed a bug that caused the “cores available” marker to remain on-screen if a player quickly backed out of the core breaker UI (with no cores remaining).
  • Critical hits should now correctly display on creatures and objects.
  • Fixed a bug where damage text would not animate correctly on certain objects
  • Fixed a second bug where damage text would show up more than once on a swing.
  • Fixed a third bug where, in some cases, damage text would not show the correct damage numbers.
  • Reduced the Normal-difficulty Trials threat level to 18 (from 19) and reduced Behemoth power from to 600 (from 625).
  • Increased collision volume size on Charrogg’s lobbed fireballs so that they’re more true to the visuals.
  • Improved audio for the Blinded debuff.
  • Fixed a bug where a player could get into a temporary (3-second) bad state when using the Koshai Lantern during a trajectory warp.
  • Fixed a black screen during the arrival sequence on Iron Falls (island).
  • Fixed a bug where the currency counts in the top right of the Lucky Break (Lady Luck’s store) wouldn’t update until the store was closed and re-opened.
  • Dimmed the brightness of unachieved rewards in the Trials End of Hunt screen (loss).
  • Fixed a bug where some hammer clips weren’t visible in menus where the character was visible.
  • Fixed upward scrolling in the quest log. It should no longer jump to Hunt Pass challenges.
  • Fixed a bug where Hunt Pass levels might not update immediately after purchasing level skips.
  • Fixed a bug where banners weren’t consistently showing up in Hunt Pass screens. (Note: The camera may still be zoomed in too far to see the entire banner standard, we are aware of this and working on it!)
  • Fixed a bug where some dye regions on the Ironclad Helm could not be dyed.


  • Bleed VFX from Koshai vines will no longer remain on a player if a vine patch is destroyed while the player is moving in them.
  • Turned down the intensity of the lighting on the loadout screen.
  • Successfully reflecting Stormclaw’s lightning ball will now show a little “success!” VFX. Hooray for me! I did it!
  • Polished Drask’s lightning breath VFX.
  • Koshai will no longer leave behind permanent spinning leaf VFX after its shield is destroyed.


  • Players are now able to deal mitigated damage to Boreus’ shield without having a minion buff (players still deal additional damage on next hit when attacking with a buff). Players deal 35% less damage to Lesser Boreus’ shield, 60% less damage to normal Boreus’ shield, and 80% less damage to Dreadfrost and Heroic Dreadfrost Boreus’ shield.
  • Increased ice shield health a bit to balance out being able to damage shield with regular attacks.
  • Slightly increased ice shield health for three- and four-player hunts. Slightly decreased ice shield health for one- and two-player hunts.
  • Made it less likely that Boreus will summon minions immediately after its ice shield breaks.
  • Fixed an issue where Dreadfrost Boreus had less health than its standard version.
  • Increased the maximum number of minions that can spawn per player on several of Dreadfrost Boreus’ waves.
  • Reduced the cooldown on minion spawns to balance out the recently-reduced minion count.
  • Removed foot and tail damage from the initial jump of Boreus’ 360 attack. All damage now comes from the AoE slam at the end.
  • Reduced the damage radius on Boreus’ Rage Leap AoE attack.
  • Dreadfrost Boreus’ charge attack now (1) does a single charge when not enraged and (2) does a double charge when enraged. Occasionally, Boreus will target players with a single charge if Boreus’ ice shield is up. It no longer charges away from players while the shield is up.
  • Scaled down Dreadfrost Boreus to 95%.
  • Boreus can no longer use his leap to reposition after activating his shield when below 40% hp.
  • Boreus can now do its ground stomp while aether charged.
  • Slightly reduced the frequency of Boreus’ “back away” behavior.


  • Fixed a bug that caused the amount of ammo spent on a charged fireball to be incorrect at most latencies. This could cause the lava pool to fail to spawn at full charge.
  • The audio for Molten Edict’s explosion should now spawn at the origin in all cases. It previously failed to spawn correctly when fully charged.


  • Rage and Wild Frenzy now are triggered at <50% health, regardless of level. Previously, levels 1-3 required you to be at <30% health.
  • Rage percent damage per rank has been standardized to match Wild Frenzy (5/8/10/15/20/25 to 5/8/12/16/20/25).


  • Repeaters won’t update to show active parts in screens that preview the weapons. They will only show the default.
  • Slayers are unable to reach Behemoth Mastery Rank 50.

0.9.2: NEON & AETHER


Starting on August 22, 2019, High Skies: Zephyr Strike will brighten Ramsgate’s horizons with neon hair tints, our first-ever Faction Fight, and fifty new levels of Hunt Pass prizes! This update also improves the Patrol Chest system and introduces a new breed of Trials fauna: styxians.


Endurance Squad takes on Defiance Squad in our first-ever Dauntless #FactionFight! Choose a side, equip a sigil, and earn points for your team with every hunt. At the end of two weeks, the winning faction’s lantern will be added to the store … for free.

Enduring Lantern Skin (left) and Defiant Lantern Skin (right).

The second-place team’s lantern will be available in the store as well, but for a price. That means that if you want your faction’s lantern for free, you’ll need to work for it.


Once 0.9.2 is live, you’ll be able to join the #FactionFight from the in-game store.

  1. Open the Store and navigate to the Faction Fight tab.
  2. Select the Discount for the side you want to support.
  3. Hit the Claim Reward button to finalize your choice. This will give you 25% off that faction’s Style Kit andthe two sigils you need to participate in #FactionFight.
  4. Equip a sigil from the Personality menu.
  5. Earn one point for every hunt you complete with your faction’s sigil equipped. (Bonus: Equip a hair tint from a faction’s Style Kit to earn an extra point per hunt for that faction!)

Choosing a side gets you a discount good for 25% off a faction’s Style Kit, so you can fully rep your favourite squad with neon hair tints and armour dyes. Each Style Kit also includes a banner fabric, banner plant, helm transmog, and more! Can’t decide between neon green and electric pink? No need to. While you can only get one discount, you can always buy the second Kit at its normal price.


In case you missed the hint above: Hair tints are here! These special colours let you express yourself outside of the standard hair spectrum, and there are three available during the Zephyr Strike Hunt Pass. Look for the Vigilance tint on the Hunt Pass Basic Track, and find Endurance and Defiance in their respective faction Style Kits.

We’ve also added two free hair styles to the customization menu, including this wavy coif in Vigilance yellow:

If you’ve been thinking about changing things up, now is the time. Just visit the mirror in Ramsgate Plaza to open up character customization. From there, you’ll be able to apply new hair tints, switch up your cut, and make any other changes that you’re in the mood for.


When we first introduced Patrol Chests to Dauntless, it was with the hopes that they would be a nice reward for Slayers who played regularly – a bit of bonus loot to help you level up your gear. Instead, they became a point of confusion. What were Patrol Chests? How were you supposed earn them? What was the Boost for? And how did you know if you were boosted or not?

Many customer support tickets later, we’ve decided to revisit the Patrol Chest system. Here’s what you need to know in the post-0.9.2 world.


A Patrol Chest is basically a stash of bonus loot. If you have a chest available and you complete a patrol, you can open the chest to get bonus rewards. You can see how many chests you own by opening up the in-game map.


The loot you get from your Patrol Chest depends on the type of patrol you choose. If you go on an Orb Patrol, you’ll earn bonus orbs. If you go on a Dire Patrol, you’ll earn bonus arcstones. And if you go on a Heroic Patrol, you’ll earn … better bonus arcstones.

Want to check the rewards for a specific patrol? Open your map, select the patrol you’re curious about, and look for the Daily Patrol Bonus Rewards section. What you see there is exactly what you’ll get if you successfully complete that hunt.


Yes! Our 0.9.2 update lets you turn your Patrol Bonus ON or OFF, which means that you choose when to use your chests. Drowning in Shock Orbs, but want to help a friend with their patrol? Set your bonus to OFF and save that chest for later.


All Slayers get two free Patrol Chests per day, and can hold up to six free chests at a time. You’ll accrue free chests whether or not you log in.

With the update to 0.9.2, you’ll also be able to purchase Patrol Chests.

Purchased chests can exceed the six-chest max, but we’ve made sure to set things up so that your free chests are consumed first. That means that even if you have 100 purchased Patrol Chests sitting in your inventory, you can still earn your two free chests per day.


No. Both purchased and free chests reward the same bonus loot. The only differences between the two types of Patrol Chests are (1) how you acquire them and (2) how many you can hold at once.


The very confusing Patrol Chest Boost retires – at last – in 0.9.2. Slayers who have a Patrol Chest Boost active will continue to receive the benefits of that boost until it times out. (If you just heard what sounded like a sigh of relief, that was our support team thinking about never having to answer another Patrol Chest Boost question.)


But enough about chests. Let’s talk about creatures.

The newest fold in the fabric of Trials is the fast and fearsome styxian. We started off calling these “shark cats” internally, but they quickly earned their more ominous name.

Not the kind of smile you want near your face.

If you see a styxian in the Trials, don’t hesitate to attack first. Because if you don’t? They will.

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