Albion Online Percival Patch 7 Is Here

Percival Patch 7 has arrived – read about some of the important changes it brings to Albion’s economy and gameplay.

Today we launched Percival Patch 7, which brings changes to Albion’s Silver sinks, quality-of-life improvements to building and transmuting, updated resource spawn rates, and more. So what’s new?

More Silver Sinks

With today’s patch, we’ve increased the Silver costs assessed by the system for various activities. These system-based costs serve as Silver sinks, which keep the overall quantity of Silver in the world of Albion consistent, and prevent runaway inflation of the Silver-to-Gold ratio. With the introduction of Randomized Dungeons in the Oberon update, the amount of Silver in the game increased tremendously, leading to inflated Gold costs for those looking to trade in their Silver. These updated costs mean the amount of Silver leaving the economy is once again in line with the amount entering it.

This patch brings the following cost changes:

  • Increased repair costs of all items by 100%, but halved knockdown damage (from 10% to 5%), meaning repair cost of knockdowns remains the same
  • Increased Market Order Fee from 1% to 1.5%
  • Increased Market Tax from 4% to 6% (from 2% to 3% with Premium)
  • Increased the cost of buying additional bank tabs by 50%
  • Increased the cost of buying and upgrading islands by 50%
  • Increased the cost of converting Fame to Fame Credits by 50%
  • Increased the cost of using the fast travel feature by 50%
  • Reduced the rate at which Silver offers are generated by the Black Market by 10%

Transmutation Changes

In addition to the changes listed above, we’ve rebalanced the cost structure for transmutation. Transmutation was always intended as a natural ingame sink, but was previously so expensive that it was almost never used. This patch lowers overall costs for transmutation, while also making the transmutation process four times faster, in order to make it more appealing. With decreased Silver (and time!) costs for transmutation, this previously overlooked activity should become a more viable option.

Builders Rejoice!

Along with the increased speed of transmutation, constructing, upgrading, and repairing buildings is now twice as fast. Construction and maintenance already require a great deal of resources, so we’ve decided to make the actual processes of building creation and upkeep less time-consuming for players who have already made the necessary resource commitment.

Keeping Albion Balanced

Last but not least, we’ve also made some changes to keep the game’s gathering and combat balanced. Resources and “resource critters” in tier 2, 3, and 4 blue zones now take twice as long to respawn, to avoid flooding the market with low-tier resources. On the combat side, we’ve made various changes, including reducing the impact of Damnation bomb squads in ZvZs and removing the option to stack Quarrier Boots via Self-Ignition, which gave gankers an undue advantage.

You can read the detailed list of changes here

Percival Patch 7 – Ver. 1.15.387 / REV 151412 – 9 October 2019

Adjustments to Ingame Silver Sinks

In an effort to reduce the Silver-to-Gold cost ratio (which has greatly increased due to Silver generated by Randomized Dungeons), numerous ingame Silver costs have been increased.

The following changes have been implemented:

  • Increased repair costs of all items by 100%, but halved knockdown damage (from 10% to 5%), meaning repair cost of knockdowns remains the same
  • Increased Market Order Fee from 1% to 1.5%
  • Increased Market Tax from 4% to 6% (from 2% to 3% with Premium)
  • Increased the cost of buying additional bank tabs by 50%
  • Increased the cost of buying and upgrading islands by 50%
  • Increased the cost of converting Fame to Fame Credits by 50%
  • Increased the cost of using the fast travel feature by 50%
  • Reduced the rate at which Silver offers are generated by the Black Market by 10%

In addition, we have rebalanced the cost structure for transmutation. Transmutation was specifically designed as a Silver sink to combat inflation, but has not been viable thus far. For further details of the transmutation change, as well as a full discussion of this topic, please see this forum post: https://forum.albiononline.com/index.php/Thread/119151

Changes

  • Constructing, upgrading, and repairing a building is now 2x faster
  • Transmutation of resources is now 4x faster
  • Resources and critters in safe zones (T2-T4) now take twice as long to respawn

Combat Balance Changes

Cursed Staffs

  • Cataclysm (Damnation Staff):
    • The damage is now applied as a damage-over-time effect, which can’t be stacked (deals Magic Damage every 0.5 seconds for a total duration of 2.5 seconds)
    • Damage per tick: 50 → 27
    • Number of ticks: 5 → 6
    • Damage can no longer be reflected

Nature Staffs

  • Thorns:
    • Cooldown: 6s → 5s
    • Cast Time: 0.6s → 0.4s
    • Standtime: 0.2s → 0s
    • Spell is no longer canceled by mouse click while casting

Helmets

  • Emergency Heal (Guardian Helmet)
    • Heal Value: 15% → 10%

Boots

  • Motivating Pain (Quarrier Workboots):
    • Now only triggered by enemy damage – ally damage no longer triggers the skill

Fixes

  • “Horsin’ Around” achievement is now actually unlocked when you successfully raise a horse
  • Groomed the Yule Stag mount, giving it improved head effects
  • Copying to clipboard in Guild Account Logs now copies the “Amount” column as intended
  • Fixed broken visual effects for Silence spell
  • Fixed an issue where Concussive Blow was not hitting mounted players
  • Giant Steps fixes:
    • Made the description clearer
    • Battle Frenzy now renders caster immune to the slow effect of Giant Steps as intended
  • Fixed a recurring issue where channeling on self was canceled by a delayed teleport
  • Additional graphical, UI, audio, animation, terrain, and localization fixes

Leave a Reply

Your email address will not be published. Required fields are marked *