ArcheAge PTS Patch Notes Feature New…

ArcheAge PTS Patch Notes Feature New Ancestral Skills

PTS Patch Notes (Work In Progress) – Feb 21

Hi everyone,

We have some exciting updates ahead on PTS, keep in mind these Patch Notes are work in progress and are subject to change and will be updated more before going live.

New Ancestral Skills
Battlerage: Frenzy – Ancestral Level 16
Flame:
Mana: 110
Range: Caster only
Cast Time: Instant
Cooldown: 1min 30sec

Enter a killing frenzy, gaining the following effects for 10sec:
– Lasts for 10sec.
– Consumes 90% of the caster’s Health.
– Grants Immunity to Push effects.
– Increases Melee Attacks +200.
– Decreases Received Healing -50% for 5 sec upon expiration.
This skill doesn’t trigger a Global Cooldown.

Wave:
Mana: 10
Range: Caster only
Cast Time: Instant
Cooldown: 1min 30sec

Enter a killing frenzy, gaining the following effects for 10sec:
– Grants Immunity to Push effects.
– Increases Melee Attacks +40 whenever you take damage.
– Decreases Mana Cost of Battlerage Skills -70%.
– Killing an enemy increases the duration of Frenzy +10sec, up to 20sec.
– Immobilized for 4sec after expiration.
This skill doesn’t trigger a Global Cooldown.

Sorcery: Magic Circle – Ancestral Level 16
Quake:
Mana: 78
Range: Caster only
Cast Time: Instant
Cooldown: 21sec

Summons a Magic Circle beneath the caster’s feet that only benefits the caster for 20 sec.
Increases Magic Attack +117 and Magic Critical Rate +7% while within the circle.

Use the skill again to teleport back to the Magic Circle’s location.

Flame:
Mana: 59
Range: Caster only
Cast Time: Instant
Cooldown: 21sec

Summons a Magic Circle beneath the caster’s feet that only benefits the caster for 20 sec.
Increases Magic Attack +141 and Magic Critical Rate +9% and the Range of Sorcery Skills +7m.

Use the skill again to teleport back to the Magic Circle’s location.

Songcraft: Dissonance – Ancestral Level 16
Lightning:
Mana: 49
Range: 20m
Magic Attack: +149%
Cast Time: Instant
Cooldown: 30sec

Plays clashing sounds to weaken an enemy and lower their combat effectiveness quicker than other attributes.
Inflicts Dissonance, decreasing affected enemies’ Skill Damage -15% for 9sec.
Deals 495 Magic Damage upon expiration.

Does not stop ongoing Perform skills.

Combo: Disables the target’s Left-Hand Weapon for 3sec.

Quake:
Mana: 65
Range: 20m
Effect Range: 6m
Magic Attack: +149%
Cast Time: Instant
Cooldown: 30sec

Plays clashing sounds to weaken an enemy and lower their combat effectiveness.
Inflicts Dissonance, decreasing affected enemies’ Skill Damage -15% for 9sec.
Deals 495 Magic Damage in a 6m area upon expiration.

Does not stop ongoing Perform skills.

Combo: Disables the target’s Left-Hand Weapon for 3sec.

Vitalism: Mend – Ancestral Level 16
Wave:
Mana: 197
Range: Caster only
Effect Range: 18m
Healing Power: +150%
Cast Time: 3sec
Cooldown: 9sec

Creates a Shield that absorbs 351 Damage for the caster and up to 10 allies within 18m.

Combo: Healing effectiveness increased +30% when cast on a friendly character under Resurgence.
Combo: Consumes Divine Response buff to grant Renewal to affected allies.
Combo: Using the skill under the effects of Pain Harvest reduces Cooldown -100%, but decreases the effect range -3m, and grants the Over Healing effect.”

Mist:
Mana: 197
Range: Caster only
Effect Range: 23m
Healing Power: +300%
Cast Time: 3sec
Cooldown: 9sec

Restores 492 Health to the caster and 703 Health to 5 party members.
This skill has a wider effect range.

Combo: Healing effectiveness increased +30% when cast on a friendly character under Resurgence.
Combo: Consumes Divine Response buff to grant Renewal to affected allies.
Combo: Using the skill under the effects of Pain Harvest reduces Cooldown -100%, but decreases the effect range -3m, and grants the Over Healing effect.”

Life:
Mana: 197
Range: Caster only
Effect Range: 18m
Healing Power: +300%
Cast Time: 3sec
Cooldown: 9sec

Restores 492 Health to the caster and 703 Health to up to 10 raid members over 10sec.
This skill does not target players, that have the Life variant of the Mend buff active.

Combo: Healing effectiveness increased +30% when cast on a friendly character under Resurgence.
Combo: Consumes Divine Response buff to grant Renewal to affected allies.
Combo: Using the skill under the effects of Pain Harvest reduces Cooldown -100%, but decreases the effect range -3m, and grants the Over Healing effect.

Swiftblade: Blade Flurry – Ancestral Level 1
Wave:
Mana: 12
Range: Caster only
Effect Range: 4m
Melee Attack: +110%
Cast Time: Instant

Swings your weapon, dealing 35 Melee Damage to the target.
Can be used 3 times in a row.
If dual-wield weapons are equipped, both the right and left-hand weapon hit the target on the second attack.
The Critical Damage of the left-hand weapon is increased by +50%.

This skill has a reduced Global Cooldown.
Hold the skill for auto-use.

Combo: First Attack: Decreases the Attack Speed of Snared targets -40 for 3sec. Stacks up to 3 times.
Combo: Second Attack: Decreases the Attack Speed of Stunned targets -40 for 3sec. Stacks up to 3 times.

Swiftblade: Sinster Strike – Ancestral Level 1
Wave:
Mana: 27
Range: 4m
Effect Range: 4m
Melee Attack: +250%
Cast Time: Instant
Cooldown: 24sec

Deals 334 Melee Damage to your target, using your left-hand weapon.
If the skill is used while the caster is hiding in a Dusk Shroud, the Skill Damage is increased +102%.

This skill doesn’t trigger a Global Cooldown.
Can only be used when equipped with Dual-Wield Weapons.

Combo: Increases Critical Hit Damage +100% if used on a Sleeping target.
Combo: Deals +30% additional damage to Bleeding targets.
Combo: Increases the duration of Imapled +2sec on Impaled targets.

Swiftblade: Blink – Ancestral Level 1
Mist:
Mana: 23
Range: 9m
Effect Range: 3m
Cast Time: Instant
Cooldown: 35sec

Teleports you to a selected location within 9m, hiding you in Stealth for 1 sec.
Inflicts Instinct on enemies within a 3m radius.

Instinct:
Increases the Damage dealt by Crescent Slice, Sinister Strike, Relentless Assault and Twin Shadow Slash +50%.
Can be stacked twice, but cancels a stack after each successful hit.
Lasts for 5sec.

The teleportation range of this skill can be increased +100% with the passive skill “Windwalker”.

This skill has a reduced Global Cooldown.
Can be used during a Global Cooldown.
Can’t be used while Snared.
Cannot pass through walls and obstacles.

Combo: Decreases the Cooldown -20% per successful hit if the caster is under the effect of Courageous Action.
Combo: Attack Speed +50 while under the effect of Freerunner.

Faction Competition: Cinder & Ynystere
A new Faction Competition in Cinderstone and Ynystere has arrived! You are on a mission given by Crimson Watch to purify the zone. You will compete in a faction against other factions to earn points. Check out below what this mission entails and how you and your faction can be the winners.

Faction Competition
For 30 minutes, all three factions will be participating in an exciting competition to fight for the 1st place and claim the best rewards!

How does the competition work?
Faction members have to summon as many Lodestones as possible while also destroying the Lodestones of hostile factions. There are 3 phases which last 10 minutes each. 15 Lodestones are available during the 1st phase, 10 Lodestones during the 2nd phase and 5 Lodestones during the 3rd phase. If summoning a Lodestone fails in a location, that Lodestone is then excluded for the rest of the competition. Summoning Lodestones and destroying hostile Lodestones grants competition points. You can earn multiple points from the same location, by either summoning or destroying the Lodestone. Once a Lodestone is destroyed, it gains immunity for 1 min 30 sec. Participating in the competition grants you points which will allow you to earn a reward at the end. Earning 3000 points causes a faction to win the competition. (Yay!) If none of the factions reach 3000 points before the time is up, the competition ends without a winner, but still awards 1st, 2nd, and 3rd place rewards, according to the amount of points earned. After the competition ends, all scores are reset to 0.

Quests
– Two quests are available: one is to confirm the competition participation and another is about the Lodestone. (Repeat quests)
– The victory reward (BS Bond x2, Gilda Star x10) for reaching 3000 points is granted once per day.

Cinderstone Moor – First Quest at the Seachild Wharf with NPC Hermi
Available Quest: Cinderstone Moor Purification (Auto Complete)
Goal 1: Join the Faction Competition
– This quest grants 1st, 2nd and 3rd place rewards. If a faction scores 0 points, it will not receive a reward.
– Rewards: 1st place will be granted 24 Improved Infusion Supply Kits, 2nd place will be granted 20 Improved Infusion Supply Kits and 3rd place will be granted 16 Improved Infusion Supply Kits
– The ranking is decided based on the score at the end of the competition. If there is a draw, the lowest reward will be granted.

Goal 2: Complete the Quest Cinderstone Moor Purification
– Auto accept the secondary quests when accepting the main quest
– After that, summon and/or destroy Lodestones

Members of the faction that earned 3000 points during the competition can talk to the Blue Salt Brotherhood NPC to receive 2 Blue Salt Bonds and 10 Gilda Stars

Ynystere – First Quest in Glitterstone with Onne
Available Quest: Ynystere Purification (Auto Complete)
Goal 1: Join the Faction Competition
– This quest grants 1st, 2nd and 3rd place rewards. If a faction scores 0 points, it will not receive a reward.
– Rewards: 1st place will be granted 24 Improved Infusion Supply Kits, 2nd place will be granted 20 Improved Infusion Supply Kits and 3rd place will be granted 16 Improved Infusion Supply Kits
– The ranking is decided based on the score at the end of the competition. If there is a draw, the lowest reward will be granted.

Goal 2: Complete Quest Ynystere Purification
– Auto Accept the secondary quests when accepting the main quest
– After that, summon and/or destroy Lodestones

Members of the faction that earn 3000 points during the competition can talk to the Blue Salt Brotherhood NPC to receive 2 Blue Salt Bonds and 10 Gilda Stars

Victory Benefits:
– The faction that scores 3000 points first, wins the competition, in which case the Neutral Guards in the area will be swapped for Guards of their faction.
– Access to the Trade Outlet will be restricted to the winning faction.
– Which faction is currently controlling the zone, is displayed on the map.

Faction Activity Ranking System
The PvP and PvE activities of Nuia, Haranya, and the Pirate factions will contribute to the faction activity points.
– The cumulative points earned within a week is dislayed in 5 ranks, example:
0~999 Rank 1
1,000~2,999 Rank 2
3,000~4,999 Rank 3
5,000~5,999 Rank 4
6,000~ Rank 5
– Dominant and Weak factions are decided based on the final score of every week, not based on the rank.
– The faction with the highest score among the 3 is considered the Dominant faction, while the one with the lowest is considered the Weak faction. To be the Dominant faction, one does not need to be Rank 5, just have overall higher points than the others.
– If two factions are allied, points will be granted to both factions, in case of a successful raid, boss kill, etc. Example: The Pirates and the Nuia Alliance have created an alliance to kill the Kraken. When they successfully kill it while their alliance is active, the points for killing this world boss will be credited to both the Pirates and the Nuian Alliance in the Faction Activity.

The Dominant and the Weak:
Everybody wants to dominate the world! This is your chance to show your power. Find out more below.
– The status is decided by the cumulative faction Activity Points at the end of each week.
– The activity points are collected from 00:00:00 UTC on Sunday to 23:59:59 UTC on Saturday. The result is then updated at 00:00:00 UTC on Sundays.
– The Alliance Availability is not based on the Ranking, but it is based on the activity points in comparison with the three factions.
– Regardless of the Activity Ranking, the faction with the highest points becomes the Dominant, and the faction with the lowest points becomes the Weak one for that one week.
– Being a Dominant or Weak faction does not affect, which factions you can ally with.
– When the top 2 factions’ activity points are tied or very close, both can become Dominant factions. This works the same way when the bottom 2 factions’ activity points are tied or very close, both can be Weak factions.
– Should the scores of all three factions be tied or very close, it is also possible that there are neither Dominant nor Weak factions for a week.

Added a buff for the Weak faction
– Don’t Give Up
Effect
– Increases XP gain +20%
– Increases Loot Drop Rate +20%
– Increases Honor Points gain from wars and quests +10%
– Increases Honor earned from hunting +50%

Pirates: The Hour of Raiders Buff
Pirate Changes
– Pirates now can have 3 heroes
– Pirates now can participate in Blue Salt Bond quests
– Heroes of the Pirates quests are now available at the Hero Board
– The Hour of Raiders is added which is the Strength of the Faction buff for Pirates
– Pirate Heroes can activate the buff
– When the Morpheus Statue is completely built, a pirate hero can activate the Hour of Raiders at the Mobilization Order flag.

Effects of the Hour of Raiders Buff
– Can hold breath underwater
– Decreases the effect of Turbulence
– Increases PvE Skill Damage +10%
– Decreases PvE Received Damage -10%

Obtaining the Buff
– The buff can be received for 30 minutes after a hero activates the Hour of Raiders
– Interact with the complete Faction Statue
– Spend 150 labor

Charybdis New Raid Boss
A new world boss appears in the Whaleswell Strait! Be wary all ye who braves the waves lest Charybdis wishes to satisfy her hunger.

Most people think that Chaybdis is nothing more than a myth, passed down by generations to scare and entertain, yet hidden deep underwater, lies a great (and hungry) beast.

After the fall of Auroria, Dahuta struck by grief, assaulted the elven kingdom with her viscious cultists, but a brave elven warrior lead her army to successfully push back the onslaught. Though the elven warrior Termisia won against the Sea Godess that day, Dahuta didn’t wait long to punish her for crossing her plans.

Angered by Termisia’s prowess in battle and the death of her cultists, the Sea Goddess cursed Termisia, turning her into the most terrible, hunger driven and hideous of creature; Charybdis. Caring for neither good nor evil, she would draw in all who came close and be the last thing they would see, hear and feel before they are forced into the Hereafter.

In a desperate attempt to stop this vile creature from taking any more innocent lives, Termisia’s loyal army decided to pay the ultimate price and sacrifice themselves, in an attempt to seal the monster away.

Together, her soldiers sought an Ipnyish relic that would bannish the beast and brought it to Charybdis. When its mouth opened to swallow them all, they bravely jumped and forced the seal deep into its stomach, pushing Charybdis into a distant world, later rumored to be called Bloodsalt Bay.

There Charybdis remained for centuries, until during a recent expidition to the Whaleswell Straits, a crew of sailors heard a mysterious voice ring through their heads:

“The seal has been broken”

Charybdis is an Ancestral 15 World Boss with nearly 17 million hp. With the help of Cetus, Charybdis uses a large variety of skills to destroy ships around her, devour the people controlling the ships and ensure she stays away from harm.

Instance: Stillwater Gulf
– The Stillwater Gulf has reopened and is now available through the Instance button.
– Players spawn on an island and venture out to sea to find a way to survive.
– All players are hostile to each other in this instance and must survive and eliminate others in order to win.
– Players will need to destroy other player’s clippers while escaping from the Grudge’s Veil.
– Stillwater Gulf has a 60 minute play time with the Grudge’s Veil making it increasingly challenging as the game progresses.
– Stillwater Gulf starts after a 60 second Standby phase, which is when the protective bubble around the starting island disappears, and players can begin gliding out.
– The instance has four unique areas with supplies scattered across the map to enhance your clipper.
– During the game players can view their rank, progress, and status of the Grudge’s Veil.
– The winners are the top 10 in the final result and participants will receive rewards based on ranking after their daily entries are done.
– Destroying an enemy clipper grants 5 Kyrios Badges.
– The following rewards are rewarded based on ranking:

Rewards:
1st Place: Kyrios Badge x60, Radiant Infusion Supply Kit x3
2nd Place: Kyrios Badge x40, Radiant Infusion Supply Kit x2
3rd Place: Kyrios Badge x30, Radiant Infusion Supply Kit x2
4th Place: Kyrios Badge x25, Radiant Infusion Supply Kit x2
5th Place: Kyrios Badge x24, Radiant Infusion Supply Kit x2
6th Place: Kyrios Badge x23, Radiant Infusion Supply Kit x1
7th Place: Kyrios Badge x22, Radiant Infusion Supply Kit x1
8th Place: Kyrios Badge x21, Radiant Infusion Supply Kit x1
9th Place: Kyrios Badge x20, Radiant Infusion Supply Kit x1
10th Place: Kyrios Badge x19, Radiant Infusion Supply Kit x1
11th Place: Kyrios Badge x18
12th Place: Kyrios Badge x17
13th Place: Kyrios Badge x16
14th Place: Kyrios Badge x15
15th Place: Kyrios Badge x14
16th Place: Kyrios Badge x13
17th Place: Kyrios Badge x12
18th Place: Kyrios Badge x11
19th Place: Kyrios Badge x10
20th Place: Kyrios Badge x9
21st Place: Kyrios Badge x8
22nd Place: Kyrios Badge x7
23rd Place: Kyrios Badge x6
24th Place: Kyrios Badge x5
25th-30th Place: Kyrios Badge x3
31th-40th Place: Kyrios Badge x2
41th-50th Place: Kyrios Badge x1

– Deaths do not decrease gear durability or EXP gained in this instance.
– Stillwater Gulf supports up to 50 players per cross server instance, with a minimum of 25 participants required.
– Limit to enter is up to 5 times per day, and after using all daily entries. The entry can be reset.
– Players must be level 30+ and there is no gearscore requirement to enter.
– Players awaiting trial, in prison, or carrying a trade pack can not enter the instance.
– All chats, teleport books, mounts, pets, vehicles, and a few other items are disabled during this instance.
– Players are restricted to use the clipper provided in the instance.

Instance: Serpentis
– 5 member instance (3 member minimum) found in the Instance window or Sungold Fields and Exeloch.
– Serpentis is available at all times and can be entered up to 3 times per day with the exception of using Superior Grinding Guardian Scrolls.
– Superior Grinding Guardian Scrolls can reset the entry up to 20 times, which increases in quantity each time the entry is reset.

Instance: Sea of Drowned Love
– 10 member raid instance found in the Instance window or Sunspeck Sea.
– Sea of Drowned Love is available at all times and can be entered up to 3 times per day with the exception of using Superior Grinding Guardian Scrolls.
– Superior Grinding Guardian Scrolls can reset the entry up to 20 times, which increases in quantity each time the entry is reset.

Specialty Changes
Profit:
• Added an additional Profit margin to Trade Packs: “Dimished Profit”.
• Payment rates were adjusted accordingly.

• Trade Packs within the Low Profit margin don’t affect the stock at the Trade Outlet.

Aging Larder Changes:
Aged Packs & Larders Overhaul:
• Discontinued all previous Aged Packs and Multi-Purpose Aging Larders.
• Added 3 new Larder items to craft Aged Packs.
• Added unique Profit margins for Aged Packs.

New Aging Larders:
• Placing an old Multi-Purpose Aging Larder on a Farm creates an “Unuseable Larder”. Players can interact with it by pressing the F key to salvage the used Materials (Returned Materials: Lumber x5, Stone Brick x10, Iron Ingot x10, Royal Seed x1). A Multi-Purpose Aging Larder stays in place for 30 minutes once placed.
• New Aging Larders do not expire unless the owner interacts with them to craft an Aged Pack.
• After placing an Aging Larder on a Farm, spend 65 Labor by pressing the G key (subtracted immediately) to start crafting an Aged Pack.

• Honey Aging Larder:
• Crafted at: Farmer’s Workstation
• Labor Cost: 65 Labor (increases Commerce Proficiency by 65)
• Required Materials: Lumber x2, Honey x4, Hay Bale x20, Royal Seed x1, Gold x1

• Cheese Aging Larder:
• Crafted at: Farmer’s Workstation
• Labor Cost: 65 Labor (increases Commerce Proficiency by 65)
• Required Materials: Lumber x2, Milk x50, Lemon x30, Royal Seed x1, Gold x1

• Salve Aging Larder:
• Crafted at: Farmer’s Workstation
• Labor Cost: 65 Labor (increases Commerce Proficiency by 65)
• Required Materials: Lumber x2, Cultivated Ginseng x20, Olive x30, Royal Seed x1, Gold x1

Aged Packs Overhaul:
• Aged Packs crafted before the update cannot be sold to the Trade Outlets anymore or be picked up again.
• Aged Packs crafted before the update can be placed on the ground, and players can interact with the Pack by pressing the F key. This allows players to convert the old Pack to a new one.

• Aged Packs come in 4 different qualities, depending on the zone they are crafted in: Luxury, Fine, Commercial, Preserved.
• After crafting Aged Packs, the Profit margin begins at Reduced.
• The highest Profit margin is reached after the Aged Pack was left to age for 24h.
• The Profit timer begins to tick, as soon as the Aged Pack is received from the Aging Larder.

• Payment rates for crafted Packs are locked to specific districts.
• All Pack types (Luxury, Fine, Commercial, Preserved) share the same Profit rules.

• Luxury Regions: Solzreed Peninsula, Two Crowns, Cinderstone Moor, Solis Headlands, Villanelle
• Fine Regions: Dewstone Plains, Lilyut Hills, Marianople, Mahadevi, Tigerspine Mountains, Falcorth Plains
• Commercial Regions: Gweonid Forest, Aubre Cradle, White Arden, Airain Rock, Karkasse Ridgelands, Arcum Iris, Ynystere, Silent Forest, Sunbite Wilds
• Preserved Regions: Halcyona, Sanddeep, Hellswamp, Ahnimar, Windscour Savannah, Rookborne Basin, Perinoor Ruins, Rokhala Mountains, Hasla

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