City Of Heroes [Beta] Patch Notes For February…

City Of Heroes [Beta] Patch Notes For February 25th, 2020 (Issue 26, Page 5)

Issue 26, Page 5

Testing Notes

  • Be sure to read the Beta Homecoming Beta FAQ to get started!
  • The beta server is now called Brainstorm and will be joined by Aeon once testing starts next week so we’re able to ensure comparability with Homecoming’s multi-shard live environment (remember when a patch caused character transfers to break everything? never again!).
  • Cheats have been re-enabled. All characters on Brainstorm and Aeon will be granted badges to unlock Accolades, Epics, Incarnates, Ouroboros access and Vanguard merits; in addition, the Salvage ingredients have been removed from all recipes.
  • The Safe Mode client is now gone from the Beta shards. If you are unable to play the game on the 32-Bit or 64-Bit clients, please post in the relevant support threads for it (Windows support threadMac support thread) as Safe Mode will no longer be available when Page 5 hits the live servers.
  • Changes from the previous build will be listed in green.
  • Any changes or fixes that are only relevant to the beta builds (as in, not changes relevant to the live version of the game) will be listed in blue.

 

 

Please use these focused feedback threads:

 

New Origin Power Pool: Experimentation (Feedback Thread)

“Experimentation gives you access to poisonous ranged attacks as well as powers that boost your attack power and the survivability of your allies. This pool’s travel power is Speed of Sound. While active, this power allows you to run at incredible speeds and also gives you access to the Jaunt power. Jaunt allows you to quickly teleport long distances once every so often.”

  • As a reminder: Only one Origin Pool (Sorcery, Force of Will, Experimentation) can be active in a build at any one time.

Powers

  • Experimentation_ExperimentalInjection.png.e1f0abeaa6f32db113752bdcb16ebdf7.png T1: Experimental Injection (Melee Ranged, Ally +Regeneration, +Recovery, +Res(Status))
    • You inject an ally with a compound that greatly boosts their regeneration, recovery and resistance to status effects for a short time. Recharge: Long
  • Experimentation_ToxicDart.png.ef51480e90855fcf820de552509f36d5.png T2: Toxic Dart (Ranged, Minor DMG(Lethal), High DMG(Toxic))
    • You fire a toxic dart at your target causing an very minor amount of immediate lethal damage followed by a High amount of toxic damage over time. Recharge: Moderate
  • Experimentation_SpeedofSound.png.6719bebb9f024c41868ab7a94f0cf20e.png T3: Speed of Sound (Toggle: Self +Speed, (Special))
    • Your experiments have yielded incredible results. By activating this power, you’re able to run at incredible speeds. In fact, while this power is active, you gain access to the Jaunt power. Jaunt allows you to teleport to a distant location once every short while.
    • Experimentation_Jaunt.png.67249f39d2cb10fcf7616cb666a06e38.png Jaunt (Click, Self Teleport)
      • Clicking on this power and then selecting a location will cause the caster to vanish and reappear at their target location. Recharge: Moderate
  • Experimentation_CorrosiveVial.png.a62eae4c84a492e753b72623de9e710c.png T4: Corrosive Vial (Ranged (Targeted AoE), High DoT(Toxic), -Defense)
    • You hurl a vial of toxic fluid that explodes upon impact leaving a corrosive puddle at your target’s feet. Any foe that stands within the puddle will take toxic damage and have their defense reduced for a short while. Corrosive Vial requires you to have 2 powers from the Experimentation power pool. Damage: High (DoT), Recharge: Slow
  • Experimentation_AdrenalBooster.png.6d85824626eaadf12ae5aca039f7c6d1.png T5: Adrenal Booster (Self, +To Hit, +Recharge, +Damage, +Special)
    • You inject yourself with a concentrated experimental serum that boosts your damage, recharge, chance to hit and secondary effects for a short time. Adrenal Booster requires you to have 2 powers from the Experimentation power pool. Recharge: Very Long

 

New Support Powerset: Shock Therapy (Feedback Thread)

“You are able to control and manipulate electricity to aid your allies and weaken your enemies. Some Shock Therapy powers build Static, which increases the number of targets your Circuit powers can chain to. Others consume Static to increase their effectiveness while also restoring a small amount of your health and endurance.”

  • shocking new support powerset brought to you by @Cipher@Jimmy@GuyPerfect and our resident powers guru @Captain Powerhouse.
  • The set has been built around chaining powers and a stacking / combo system that’s similar to those found in many of the more modern melee and ranged damage sets, with a focus on wide variety of buffs for the whole team as well as damage and endurance debuffs for your enemies.
  • Shock Therapy also introduces and makes use of a brand new mechanic which allows powers to dynamically change the number of targets they can hit – in this case, the four Circuit powers hit more targets for every stack of Static that you currently have.
  • The set is currently available only as a Defender Primary. It will be ported to other support ATs after testing and feedback.

Powers

  • ShockTherapy_Shock.png.47ac6e7922aa47a49b8a4f9b0a01c904.png T1: Shock (Ranged, Foe -End, -Recovery, -DMG, Self +Static)
    • Strike a single foe with a highly-charged electrical shock, draining some endurance and moderately reducing their recovery and damage output. Shock grants 1 stack of Static. Recharge: Moderate
  • ShockTherapy_RejuvenatingCircuit.png.9d37e1718186c520d2153b9a61fdfe38.png T2: Rejuvenating Circuit (Ranged (Special), Ally Heal, Self +Static)
    • Create a circuit of healing energy between yourself and two nearby allies, healing them for a small amount. Every stack of Static you have will cause this power to chain to an additional ally. Each successive jump along the chain will heal the next target for less. Rejuvenating Circuit grants 1 stack of Static. Recharge: Moderate
  • ShockTherapy_EnergySink.png.fa738ffe201d15a1ff2049e3d40dea86.png T3: Discharge (Ranged (Targeted AoE), Foe -Dmg, -End, Self -Static)
    • Discharge all stacks of Static to unleash a field of electricity around the targeted foe. This will drain endurance from nearby enemies and reduce the damage that they deal for a short while. The endurance drain effect of this power increases in strength with the number of stacks of Static you have. Discharge will consume all stacks of Static, and each stack consumed in this way will restore a small amount of your health and endurance. Recharge: Slow
  • ShockTherapy_EmpoweringCircuit.png.1fea10aa19ad95294de2f3546ddb6384.png T4: Empowering Circuit: (Ranged (Special), Ally +DMG, +Special, Self +Static)
    • Create a circuit of empowering energy between yourself and two nearby allies, increasing their damage output and the secondary effects of their powers. Every stack of Static you have will cause this power to chain to an additional ally. Each successive jump along the chain will empower the next target for less. Empowering Circuit grants 1 stack of Static. Recharge: Slow
  • ShockTherapy_FaradayCage.png.02a4013c86e2b9fe8befa51f6f927db8.png T5: Faraday Cage (Location (PBAoE), Team +Res(Status, Knockback, Energy, Negative, Psi, -Rech, -Rec, -End))
    • Create a large energy barrier at your location which protects allies from status effects, knockbacks, energy, negative and psionic damage, and recharge and recovery debuffs. Recharge: Slow
  • ShockTherapy_InsulatingCircuit.png.b97afc962569e3b16bcf87222a943fb6.png T6: Insulating Circuit (Ranged (Special), Ally +Absorb, Self +Static)
    • Create a circuit of protective energy between yourself and two nearby allies, granting them a small protective shield. Every stack of Static you have will cause this power to chain to an additional ally. Each successive jump along the chain will shield the next target for less. Insulating Circuit grants 1 stack of Static. Recharge: Slow
  • ShockTherapy_Defibrillate.png.4240c0c29aaf0058ef648d0c6d0a5ed4.png T7: Defibrillate (Melee (Targeted AoE), Ally Rez, Self -Static)
    • Strike a defeated ally with a highly-charged jolt of electricity, reviving them and any other nearby defeated allies. The amount of health and endurance allies revive with scales with the number of stacks of Static you have. Defibrillate will consume all stacks of Static, and each stack consumed in this way will restore a small amount of your health and endurance. Recharge: Long
  • ShockTherapy_EnergizingCircuit.png.8a9a5dc9b610aae36727dab25de5034b.png T8: Energizing Circuit (Ranged (Special), Ally +End, Self +Static)
    • Create a circuit of pure energy between yourself and two nearby allies, restoring a small amount of their endurance. Every stack of Static you have will cause this power to chain to an additional ally. Each successive jump along the chain will restore less endurance to the next target. Energizing Circuit grants 1 stack of Static. Recharge: Slow
  • ShockTherapy_AmpUp.png.9996c312ee1471de094ef91f460cef0e.png T9: Amp Up (Ranged, Ally +Special, +Recharge, Self -Static)
    • Empower an ally with raw energy, causing all of their abilities to unleash chained bolts of electricity at nearby foes. These bolts drain a small amount of endurance and have a chance to knock up the target. Amp Up also moderately increases their attack rate and greatly boosts the secondary effects of their powers. Their power effects like heals, defense buffs, endurance drains, disorients, holds, immobilizes and more, are all improved. The recharge bonus of this power increases in strength with the number of stacks of Static you have. Amp Up will consume all stacks of Static, and each stack consumed in this way will restore a small amount of your health and endurance. Recharge: Very Long
  • ShockTherapy_Static.png Static (Circuit Boost, +Movement Speed)
    • Every stack of Static you have increases the number of targets your Circuit powers can chain to, as well as increasing your movement speed by a small amount, up to a maximum of 5 stacks. Casting Discharge, Defibrillate or Amp Up will consume all stacks of Static. Consuming stacks of Static will restore a small amount of your health and endurance.

 

New IO Sets (Feedback Thread)

  • Synapses_Shock.png.e86b11582a32e4f1102344b5ff9db565.png Synapse’s Shock (Endurance Modification, Rare, 21-50)
    • The first of two new Endurance Modification sets with a damage focus, designed to be useful in endurance-draining attack powers.
    • Enhancements:
      • Endurance Modification
      • Damage / Recharge
      • Endurance Modification / Recharge
      • Damage / Recharge / Accuracy
      • Damage / Accuracy / Endurance Reduction
      • UNIQUE: Endurance Modification / 15% Increased Movement Speed
    • Set Bonuses:
      • 2: 7.5% Movement Speed
      • 3: 15% Slow Resistance
      • 4: 4% Regeneration
      • 5: 6.25% Recharge
      • 6: 4.5% Energy / Negative Resistance + 7.5% Mez Resistance
  • Power_Transfer.png.388c155a5c6018f984e46a69823a6268.png Power Transfer (Endurance Modification, Rare, 21-50)
    • The second damage-focused Endurance Modification set.
    • Enhancements:
      • Endurance Modification
      • Damage / Recharge
      • Endurance Modification / Damage
      • Damage / Accuracy / Endurance Reduction
      • Damage / Recharge / Accuracy / Endurance Reduction
      • UNIQUE: Chance to Heal Self (2 PPM)
    • Set Bonuses:
      • 2: 6% Regeneration
      • 3: 1.35% Max Endurance
      • 4: 1.875% Max Health
      • 5: 9% Accuracy
      • 6: 7.5% Recharge
  • premature.png.d6f124ba240dce54359047217fe69987.png Preemptive Optimization (Endurance Modification, Uncommon, 21-50)
    • An Endurance Modification set with a focus on ally buff abilities that don’t require accuracy or deal damage.
    • Enhancements:
      • Endurance Modification / Recharge
      • Endurance Modification / Endurance Reduction
      • Endurance Modification / Recharge / Endurance Reduction
      • Endurance Modification / Recharge / Range
      • Recharge / Endurance Reduction / Range
      • Endurance Modification / Recharge / Endurance Reduction / Range
    • Set Bonuses:
      • 2: 1.8% Max Endurance
      • 3: 1.5% Max Health
      • 4: 3% Toxic / Psionic Resistance + 5% Mez Resistance
      • 5: 3.75% Recharge
      • 6: 3.75% Ranged Defense + 1.875 Energy / Negative Defense
  • Bombardment.png.29edcb4d5fb11068d0d15d24dab135b1.png Bombardment (Targeted AoE, Rare, 30-50)
    • Enhancements:
      • Damage
      • Accuracy / Recharge
      • Damage / Recharge
      • Accuracy / Damage / Recharge
      • Accuracy / Damage / Recharge / Endurance Reduction
      • Chance for Fire Damage (3 PPM)
    • Set Bonuses:
      • 2: 5% Increased Range
      • 3: 2.25% Smashing / Lethal Resistance + 3.75% Mez Resistance
      • 4: 9% Accuracy
      • 5: 6.25% Recharge
      • 6: 3.75% Ranged Defense + 1.875 Energy / Negative Defense
  • These sets are not yet available for free from the merit vendor for testing purposes. This will be rectified in an upcoming patch.
    • In the meantime you can use the /boost_set command with any of the following names to get a copy of the set:
      • Synapses_Shock
      • Power_Transfer
      • Preemptive_Optimization
      • Bombardment
    • For example, to get a level 50 set of Synapse’s Shock:
      • /boost_set Synapses_Shock 50

 

Dark Melee Update (Feedback Thread)

  • Dark Melee was seriously underperforming in the AoE department. These changes are aimed to increase the AoE potential of the set whilst having minimal impact on the single target potential.
  • Shadow Maul (Tanker, Scrapper, Brute, Stalker) is now a much larger, faster cone that’s actually capable of easily hitting multiple targets – especially on tanks!
    • Arc increased from 45 to 120 degrees.
    • Recharge increased from 8 to 14 seconds.
    • Cast Time reduced from 3.07 to 2.35 seconds.
    • Damage lowered from scale 2.156 to 1.588.
      • DPS reduction is minor, it has only been lowered from scale 0.653 to scale 0.633.
    • Target Cap increased from 10 to 16 for Tankers.
    • Target Cap increased from 5 to 10 for Scrappers, Brutes and Stalkers.
  • Dark Consumption (Tanker, Scrapper, Brute) has been reworked into a Lightning Rod-style mini-nuke, with its damage scaling based on your current Endurance percentage. At full Endurance, Dark Consumption will now deal similar damage to Lightning Rod.
    • Recharge lowered from 180 seconds to 90 seconds.
      • This brings the cooldown in line with Lightning Rod.
    • Endurance recovered per target lowered from 25 to 12.5.
      • This maintains the previous endurance/recharge ratio.
    • Damage for this power is now variable, dealing damage equal to scale 2.2525 multiplied by the caster’s current Endurance percentage.
      • Example: Caster at 75% endurance deals scale 2.25 * 0.75 = 1.6875 scale damage.
    • Enemies within a 3ft radius will take bonus damage equal to scale 0.9275 multiplied by the caster’s current Endurance percentage.
      • This replicates the behaviour of Lightning Rod which also deals bonus damage to targets within 3ft.

 

General

  • Powers with redirects will now display numbers properly in the detailed information window.
  • Standardized combat spam for heal and endurance modification attributes.
  • Standardized the text description denoting the recharge time of player powers:
    • Less or equal to 3s: Very Fast
    • More than 3s, less or equal to 6s: Fast
    • More than 6s less or equal to 10s: Moderate
    • More than 10s, less or equal to 60s: Slow
    • More than 60s, less or equal to 240s: Long
    • More than 240s, less or equal to 600s: Very Long
    • More than 600s: Extremely Long
  • A new ‘General’ channel has been added to the game.
    • This is a new shard-wide channel like LFG and Help. The goal with adding this is to ensure that LFG and Help remain focused on their specific topics, with everything else being discussed in General.
    • /general, /gen and /z can be used to send messages to General.
  • All players can now move through Mastermind henchmen and push them out of the way, not just their owners.
    • You’re welcome.
  • Chain powers now have a unique border, courtesy of @GuyPerfect:
    • Beam Rifle (Sentinel)
      • BeamRifle_RefractorBeam.png.de51b8c5eb631a1d7cd8838a815c363a.png Refractor Beam
    • Electric Control
      • ElectricControl_JoltingChain.png.d03b0f3dc9b94eba4fd27dcdd7a4b2cc.png Jolting Chain
      • ElectricControl_SynapticOverload.png.d6e8c5a04ba6d05956fd71e61f3ef5f5.png Synaptic Overload
    •  Electric Melee
      • ElectricMelee_TargetedChainInduction.png.bf8ca850ec6a68b03b389f1e837721be.png Chain Induction
    • Electricity Mastery (Sentinel)
      • ElectricControl_Heal.png.58078b1f7b6f5ecd2c676e49d3eddb33.png Rehabilitating Circuit
    • Martial Assault
      • MartialAssault_TrickShot.png.b8efac7f2770614439baa3bf58e6e3e9.png Trick Shot

 

Bug Fixes

  • Fixed crashes relating to backend costume storage changes.

City Of Heroes

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